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From Blender to Fallout 3 - Tutorial - Part 1

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Uploaded by on Mar 19, 2009

For your own good, check out Miaximus Excellent training manual on this subject: http://fallout3nexus.com/downloads/file.php?id=6107

This is a video tutorial that will go through the process of making a mesh in Blender, make a collision mesh, UV-mapping, simple texturing (GIMP) and painting (Blender), make a working NIF file with Nifskope, glow map, and how to use your models in Geck.

For more info, the whole video file, and the production files, visit http://fallout3nexus.com/downloads/file.php?id=4941

And please use the small HD button in the lower left corner of the embedded video, to watch in high quality

This is Part 1
Part 2: http://www.youtube.com/watch?v=kg89rvTg_bQ&fmt=22
Part 3: http://www.youtube.com/watch?v=sGUQ-7V3x3I&fmt=22

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Education

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Standard YouTube License

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Uploader Comments (TheArtisten)

  • Hey what if I wanted to take an object out of Fallout 3 and bring it into Blender? Preferably a character model or more precisely some armor or clothes?

  • @Taurshien Follow the video from 0:30 and outward, select the object you want to extract instead of the ashtray. You may also want to extract the appurtenant textures. With basic knowledge of the working of Blender, you should be able to apply the textures accordingly for render or similar use. Just remember they are under copyright of Bethesda.

  • im having a bit of an issue, im new to texturing and the model im trying to texture has a LOT of faces. When i try ot paint it, sometimes the paint wont show up, or it paint other parts of the mesh as well, and im doing the 3d paint not the UV paint

  • @Kickasss119 First, I would advise you to not try to texture a highpoly model to be used in a game, you'd need to make a low-poly version anyways, and the usual practice is to paint on the low-poly model instead. When you say 3d paint, I assume you mean vertex painting? I can only give a few pointers, usually a textured UV-map is preffered to vertex paint as V-paint is meant to aid the shading of the model, and depends greatly on the vertex density.

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  • there were no microphone and voice recording back in 2009 ?

  • im trying to texture a scar-l and i cant get the uv image editor thing to work

  • thank you, been lookin around for a way to texture things in blender.

  • I seem to be having an issue with my mesh file... It has two separate parts, that should have separate UV maps/textures. When importing into Nifskope, one part is untexturable, and just stays pure white... Though the other mesh textures fine. I'm really lost, could you offer any advice?

  • how do you delete all stuff in the beginning

  • I wish people would release updated video tutorials of Fallout meshing.

    Particularly armor meshing. Oh well, a guy can dream...

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