Working as a user interface designer in the games industry presents some unique opportunities to engage players. So why are memorable interfaces a rarity? Joe will attempt to answer that question, and he'll offer his perspective on the industry, show some of his work from major titles, and talk about what inspires him.
Is it just me, or did he spend his 15 minutes saying nothing (apart from what Cpt. Obvious would have said)? I'm only pressing the "Like"-button on this one because I want YouTube to suggest videos with similar titles etc. to me.
Speaking of which: Presenter: Try using the word "like" less :)
CirkusBolgen 11 months ago
codeloss rules
0ceanroyale 1 year ago