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SNES Voxel Landscape Demo (Super FX)

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Uploaded by on Nov 6, 2009

Recorded from BSNES 0.55.

This demonstration shows the power of the Super FX2 chip to produce "3D" voxel landscapes. This engine would have likely driven the SNES version of Comanche, if it was released. Controls act much like that of a helicopter flight sim.

While it may look low-res and blocky today, this demo shows the amazing power of the 16-bit SNES. At the time, such graphics would not have been possible on home consoles without the aid of an add-on chip like the Super FX2.

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All Comments (30)

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  • Nintendo used to be superior in Snes era!

  • yes, it looks exactly like comanche!

  • @vxbinaca To anyone who likes *not* having a headache. Do you even know what image shear is? Im guessing no.

  • @archon808 to whom?

  • @AndrewDaniele87

    And it's not done by a major company. Nor is it an official release. People still release Atari games.

    You said "some developer", and sounded like you meant official.

  • @Draknfyre look up nightmare busters, its a new game coming out for snes..

  • @AndrewDaniele87

    Do you understand how much money is involved in making a game?

    First you have a license.

    Then you have to buy the (blank) ROMs and the carts (both of which by license had to be provided by Nintendo, and neither do they make anymore.)

    Pay the game designers.

    Pay for cover art/box art (if they are different.)

    Pay to have boxes done.

    Pay for manuals to be printed.

    Pay for the equipment to actually make it (SNES dev kit,)

    All for a game that won't sell. They would lose money.

  • Wow that image shear is totally unacceptable !!!

  • @h8s2 It's all being rendered by the Super FX 2 DSP (or emulated version of such). ;) The SNES's CPU is WAY too slow to manage all that. (if they were smart, they'd have used mode 7 to render to -just a flat mode 7 plane, not used for mode 7 effects- since mode 7 used packed pixels -easier to render with- and had the hardware scaling ability so you could easily use a low res but keep a larger window -Wolf3D and the 3D Toy Story Stage on the SNES do exactly that, Doom doesn't for some reason)

  • @h8s2 Actually the snes had sprite scaling and rotation, so this is definitely possible.

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