@ZoddGuts OK then from what and from where? It's obvious they're doing something decent in Japan, but it's held up mostly in the arcades. As my fellows in England and Japan alike say, it's said if you can make it in the states, you can make it anywhere. I'd like to see the sorts like this make it to the US.
For the statement they actually made a profit, sure, good. I would figure they'd bloody make something.
But they should let themselves be a real world contender again. New stuff in US plox.
With a lack of allot of great mech games up with the times out there, means Sega could be making a killing with this. Some of you might be interested in knowing about the Kinex project to bring back Steel Batalion. Still, many of us want THIS, and the kinects, or how ever you spell it, option opens up a replacement for the needs of a touch screen.
Either way, Sega needs to step up USA including releases. They've shrunkin back due to bad sales in bad choices.
Both Border Break, and other games not mashing top tier on visuals as much as game play, such as with some gems on PS Home and X box Live, show that gaming can put in good sights and thrill without throwing the whole budget on visuals alone. The industry should also realize it can make mechs look very good more easily than a human body with less polygon meshes that even need to warp with parts movment.
Game play, and a rag doll loving comunity is where it's at.
And as for BB nto doing well in arcades alone? I want to say 'DUUUURRRR' but not necesairly impossable. However you need to think beyond. The clumbsy big thing that is the new hardware with touch screens coming out, may very well be the answer. If something like the I pad touch retains the power, and the ability to plug in a controler made for the game, or just a kb/flgiht stick, and mouse, or even just a ploody control pad, we might quite see a realistic angle for BB to hit USA.
@gisdaman Word to the wise out there to top it all off. Don't like the drop in arcade scene? Do something about it. Much like in anything in life, people complain about the worst rather than do something about it. They follow trends. Unlike the joke that is the supposed government working with your intensions, you visiting your arcade, or not, makes a difference.
Set asside a day, or evening, to go check out the scene once a week maybe, play, support, and you may help it survive...Or not...
@gisdaman As for the arcade scene int he west. Yep, it's crap. Frankly Chucky Cheeses and Dave N Busters dosn't really count due to their limitations in having the cojones anymore to support more violence than just cars hitting cars and blasting or hitting things that is NOT a human being.
A real arcade, like mine, has gaming options from the loveable kid friendly, but the punch in the face and breaking limbs of a man. I've worked arcades for 10 plus years. Believe me, I know the lack of scene.
@gisdaman Front Mission GunHazard was a great use of the same game engine utilized by Cybernator, aka Asault Suits Valken, and Metal Warriors. All of these are great mech platformer shooter games and games of it's ilk were a strong piece of popularity for mech games in their time.
There is also Front Mission Online. Sadly USA didn't get the series until the legendary third game came out, then fourth, and we didn't even get five. First was later released on DS int he US.
@gisdaman Sadly, the fact of the matter is you're not just preaching to the quire on this, you dun just struck up a conversation with a priest of the arcade scene and an old man of modern video gaming. As in I'm not that old fogy ranting about how good Pacman is. For it's not. It sucked.
I am a fan of gaming from mid 80's and up however. First thing someone else probbably blew into your hull is that Front Mission started as a turn based game, true. Always that way? Not even close.
@ZoddGuts OK then from what and from where? It's obvious they're doing something decent in Japan, but it's held up mostly in the arcades. As my fellows in England and Japan alike say, it's said if you can make it in the states, you can make it anywhere. I'd like to see the sorts like this make it to the US.
For the statement they actually made a profit, sure, good. I would figure they'd bloody make something.
But they should let themselves be a real world contender again. New stuff in US plox.
Bangcat 1 year ago
@Bangcat lol no there not, they've actually made a profit/revenue this year.
ZoddGuts 1 year ago
With a lack of allot of great mech games up with the times out there, means Sega could be making a killing with this. Some of you might be interested in knowing about the Kinex project to bring back Steel Batalion. Still, many of us want THIS, and the kinects, or how ever you spell it, option opens up a replacement for the needs of a touch screen.
Either way, Sega needs to step up USA including releases. They've shrunkin back due to bad sales in bad choices.
Bring this over, Sega. Can you?
Bangcat 1 year ago
Both Border Break, and other games not mashing top tier on visuals as much as game play, such as with some gems on PS Home and X box Live, show that gaming can put in good sights and thrill without throwing the whole budget on visuals alone. The industry should also realize it can make mechs look very good more easily than a human body with less polygon meshes that even need to warp with parts movment.
Game play, and a rag doll loving comunity is where it's at.
Bangcat 1 year ago
And as for BB nto doing well in arcades alone? I want to say 'DUUUURRRR' but not necesairly impossable. However you need to think beyond. The clumbsy big thing that is the new hardware with touch screens coming out, may very well be the answer. If something like the I pad touch retains the power, and the ability to plug in a controler made for the game, or just a kb/flgiht stick, and mouse, or even just a ploody control pad, we might quite see a realistic angle for BB to hit USA.
Bangcat 1 year ago
@gisdaman Word to the wise out there to top it all off. Don't like the drop in arcade scene? Do something about it. Much like in anything in life, people complain about the worst rather than do something about it. They follow trends. Unlike the joke that is the supposed government working with your intensions, you visiting your arcade, or not, makes a difference.
Set asside a day, or evening, to go check out the scene once a week maybe, play, support, and you may help it survive...Or not...
Bangcat 1 year ago
@gisdaman As for the arcade scene int he west. Yep, it's crap. Frankly Chucky Cheeses and Dave N Busters dosn't really count due to their limitations in having the cojones anymore to support more violence than just cars hitting cars and blasting or hitting things that is NOT a human being.
A real arcade, like mine, has gaming options from the loveable kid friendly, but the punch in the face and breaking limbs of a man. I've worked arcades for 10 plus years. Believe me, I know the lack of scene.
Bangcat 1 year ago
@gisdaman Front Mission GunHazard was a great use of the same game engine utilized by Cybernator, aka Asault Suits Valken, and Metal Warriors. All of these are great mech platformer shooter games and games of it's ilk were a strong piece of popularity for mech games in their time.
There is also Front Mission Online. Sadly USA didn't get the series until the legendary third game came out, then fourth, and we didn't even get five. First was later released on DS int he US.
Bangcat 1 year ago
@gisdaman Sadly, the fact of the matter is you're not just preaching to the quire on this, you dun just struck up a conversation with a priest of the arcade scene and an old man of modern video gaming. As in I'm not that old fogy ranting about how good Pacman is. For it's not. It sucked.
I am a fan of gaming from mid 80's and up however. First thing someone else probbably blew into your hull is that Front Mission started as a turn based game, true. Always that way? Not even close.
Bangcat 1 year ago
Sega, AM2, make this for Xbox360!!!
RyoGuiRen 1 year ago