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Eve Online - Turrets Tutorial - [1SA]

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Uploaded by on Jun 26, 2008

[1SA] is a new player training corporation, that relies on a Master-Apprentice hierarchy. Each division (missions, ratting, manufacturing, PVP, and so on) has a master in charge of teaching and organising the apprentices and journeymen of that certain division, and will tend to the questions and problems of that certain division's members.

Not only do we teach, but we also develop! We are part of Tread Alliance, a newly formed one with great ambitions, we run events into 0.0 controlled by Curatores Veritatis Alliance. We also build battleships for our members, we have mining operations almost every week, and we train for PVP as well.

We are anti-pirate! Not only do we not accept pirates in our corporation, but we also throw tomatoes at them in low security.

What are you waiting for? Join us! You will receive salaries as a master or journeyman, everyone has the right to vote upon discussed matters, and we also make video tutorials for our new players.

Thanks for reading. Here is a link to our 1st Steps Academy's Forums - http://firststepsacademy.freeforums.org/

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Uploader Comments (1stStepsAcademy)

  • I would leave the original weapons on it, either that or buy a frigate.

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All Comments (64)

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  • Grange Hill in space.

  • Im so n00b at turrets

  • Put simply there are two kinds of range. Optimal- the range within which accuracy is unaltered by range. Falloff- the range within which accuracy begins to drop. The further out into falloff the target is the less damage is reaching it. Falloff damage reduction is a sliding scale beginning with 0% reducion at the end of the optimal range moving to 50% reduction at the end of the optimal range. You can hit beyond that however at double the optimal range damage is reduced 100%.

  • you should start with Projectile weapons, since they have names that you can easily tell which is the biggest (as they are named by calibre). First compare a small autocannon with a small artillery (please tell me why the first weapon a newbie should know about is a TACHYON?), then describe how ammunition affects it, then introduce medium and large projectiles, then hybrids, then finally lasers.

  • wow ty sooooo much for this i subbed ;)

  • @erotictangerines don't diss him mate i am addicted to it but only getting gametime is something else i don't play that much i find this very usefull

  • awful. boring. stupid and pointless. who the fuck can't read the show info details and know what -12% means jesus.

  • Blasters doesn't have the lowest falloff, but the lowest optimal range. Most times the falloff on blasters are even longer then the optimal range ^^

  • Weapons youre using dont have any effect on locking time, its the ships scan resolution vs targets signature radius. The lbigger your scan resolution the faster you lock, the lower the targets signare the slower you lock. Electronic warfare targeted at you can lower your scan resolution. Or a sensor booster can increase your scan resolution.

  • its not realy a problem, problem is its. Its lacking constructiveness. Any idiot who actualy managed to get on the game would understand what those numbers are. The video didnt have any info how to use these numbers to maximise the dps, which it claimed to do at the start.

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