In trying to counter the current trend of obesity and lack of physical activity in children, a sports related product
has been developed.
This device has been interpreted anew by using children's enormous interest in technology. "Animate" is an
electronic device that evolved due to children's fascination with video games by integrating a movement element to
motivate them to participate in physical activity. Such activity is recorded with the use of sensors and saved as
playing credits (reward), which can be used to improve ones avatar (personal playing character) skill level when
playing games in an urban landscape.
Link to this comment:
All Comments (0)