Loonies (2002) - The Castle [ amiga demo ]

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Uploaded by on Nov 29, 2006

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Film & Animation

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Standard YouTube License

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  • @BillyCauseyjr Nvidia cards can actualy correct alot of common misakes the coder do.

    Back in the amiga days if you made a tiny mistake then you got to watch some guru meditation and then go thru a ton of asm code, programers of today are lazy compared to what was needed back then.

    Back then the computer crashed instead of just the program you ran so next time you "End Task" think about it that 20years ago you needed to reboot compleatly and debuggers was not as advanced as they are today.

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  • Beautyfull work!

    Good atmosphere, music, and code..........

    Thank you very much!

  • Too bad this brilliant peace of work came in second at Mekka&symposium 2002.

    Would have been a winning production, but it got blown away by Planet Potion (by Potion)

    

  • This is god damn impressive and in 64 kilobytes only too! One of the best 3d engines on Amiga I've ever seen. Skarla have awesome engine too. Top stuff. This would have made one helluva game on Amiga. Unfortunatelly there's no games market for Amiga anymore.

  • @tbbw ... you don't understand modern tech do you.. you fuck up the code, the game still crashes....or people appear in walls.

  • Catchy Castle! I like that, unfortunately I hate hearable loops in samples e.g. choirs, etc. I want to see a great game from demosceners, not demos only :).

  • @phuturexy more like programers had to write proper code back then... today the hardware is so strong you barly notice if the coder write dirty code :P

  • is it possible that your CPU is a 68EC040? the 68EC040 was a variation of the 68040 that lacked an FPU. It's also possible that the program is requiring an Altivec FPU such as you got with a PPC card that was (why would anyone want to do this?) set up to use the PPC for nothing more than the FPU

  • that was fucking impressive for the hardware, amiga > pc

  • pre calcuated whilst running, aka realtime!

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