Normal Mapping inside of Maya
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Uploader Comments (PolyNurb)
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All Comments (54)
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Great tutorial, thanks
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sir very good tut. really help me...
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Hey, I'm making a cog in Maya. I have a high poly and a low poly model in my perspective viewport. Can I use this technique for the normal map?
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Hi, I followed the tutorial just right, but my normals come out really dark. The only way I could see it is if I turn on lighting, and set a bright light on it. What am i doing wrong?
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except alpha map, I had no idea what a map is, now I understand what a normal and bump map is thanks to you
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I'm suddenly getting very worried about my upcoming College course in 3D Animation!
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thanks for clearing that up, but what is the difference between a normal map and a bump map? could you please clarify? thanks
nameno1elsehas 1 year ago
Well there's quite a few differences, bump maps are grayscale textures, with I believe 256 shades of gray value, to basically fake the appearance of detail on a polygon surface. A normal map is an RGB map with thousands or millions of color values in it, so you can get quite a bit more detail in a normal map. Normal maps perturb the surface normals, so that light bounces off of it as if there were geometry details on a surface. Bump maps do something similar only with far less detail.
PolyNurb 1 year ago 2
@PolyNurb so if you applied a normal map to an object like the one in your vid, would the bolts on the mapped object project shadows?
nameno1elsehas 1 year ago
@nameno1elsehas Yes they do cast shadows, and they also receive specular highlights, and shade just as if it was actual geometry.
PolyNurb 1 year ago
gr8 tutor
ksisneh 1 year ago
@ksisneh Why thank you, I try to do my part in passing on the knowledge I have.
PolyNurb 1 year ago 2