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Normal Mapping inside of Maya

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Uploaded by on Oct 20, 2007

This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya.

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Film & Animation

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Standard YouTube License

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Uploader Comments (PolyNurb)

  • thanks for clearing that up, but what is the difference between a normal map and a bump map? could you please clarify? thanks

  • Well there's quite a few differences, bump maps are grayscale textures, with I believe 256 shades of gray value, to basically fake the appearance of detail on a polygon surface. A normal map is an RGB map with thousands or millions of color values in it, so you can get quite a bit more detail in a normal map. Normal maps perturb the surface normals, so that light bounces off of it as if there were geometry details on a surface. Bump maps do something similar only with far less detail.

  • @PolyNurb so if you applied a normal map to an object like the one in your vid, would the bolts on the mapped object project shadows?

  • @nameno1elsehas Yes they do cast shadows, and they also receive specular highlights, and shade just as if it was actual geometry.

  • gr8 tutor

  • @ksisneh Why thank you, I try to do my part in passing on the knowledge I have.

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All Comments (54)

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  • Great tutorial, thanks

  • sir very good tut. really help me...

  • Hey, I'm making a cog in Maya. I have a high poly and a low poly model in my perspective viewport. Can I use this technique for the normal map?

  • Hi, I followed the tutorial just right, but my normals come out really dark. The only way I could see it is if I turn on lighting, and set a bright light on it. What am i doing wrong?

  • except alpha map, I had no idea what a map is, now I understand what a normal and bump map is thanks to you

  • I'm suddenly getting very worried about my upcoming College course in 3D Animation!

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