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World of Warcraft: Cataclysm - Cinematic Trailer [HD]

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Uploaded by on Aug 22, 2009

Deathwing is back.

Two New Playable Races: Goblins and Worgen

From the chaos arise new heroes. The mysteries which lie beyond the gates of Gilneas are finally revealed, as are its cursed worgen inhabitants, a new playable Alliance race. Meanwhile, escaping from a crumbling Isle of Kezan, the resourceful goblins find themselves under the protection and safety of the Horde as its new playable race.

Level to 85 in Azeroths Most Ancient Territories

Unlock new levels, earn new abilities, and tap into new talents by exploring five breathtaking, dangerous new zones. Perhaps youll want to venture into the ocean depths to the forever-sunken city of Vashjir, resting in ruin by the Abyssal Maw Vortex. More experienced heroes will ultimately find themselves far below the stretches of daylight, immersed within the Elemental Plane of Earth, Deepholm, before risking life and limb to explore the ancient mysteries long locked away in Uldum.

The Classic World Made New

Due to the cataclysm, the lands of the Eastern Kingdoms and Kalimdor as we have come to know and love them are forever changed -- from devastated Darkshore to the broken Barrens, sundered in two -- bringing a very new feel to the classic world. Zones are transformed, featuring all-new quests, art, items, major updates to existing quests, improved zone-to-zone questing flow, phased terrain, and much more during the level 1-60 experience.

New Starting Zones

The Lost Isles, a level 1-15 zone, will be the starting zone for the Horde goblins, while Gilneas, also a level 1-15 zone, will be the starting zone for the Alliance worgen. Venture through a starting quest experience like never before with our zone phasing technology, allowing you to affect the environment around you.

Guild Advancement Feature

Many new features are coming for guilds, including a guild leveling system where guild experience and talent points can be accumulated. This experience, which will grant passage to guild-wide talents, can be earned in a variety of ways -- including guild members leveling up, reputation ranks attained, bosses killed, rated Battleground or Arena victories, daily quests completed, achievements earned, and profession ranks obtained -- and will provide a new form of guild currency that allows access to profession plans and reagents, vanity items, guild heirloom items, and more.

New Race and Class Combinations

Honing skills like never before in Azeroth, existing Alliance and Horde races will have new access to existing classes, including gnome priests, dwarf mages, tauren paladins, troll and worgen druids, and much more.

New Secondary Profession: Archaeology

Unlock the powers behind World of Warcrafts newest secondary profession, archaeology. Through this profession, all players will be able to find ancient and valuable artifacts sometimes providing them with unique rewards. Those who master the profession will be able to explore our new Path of the Titans system, which allows for greater character customization.

Mastery System

We plan to explore and re-examine the talent system for every class in order to provide players with more fun and flavorful choices without wasting points on all of the must have abilities. To do this were introducing the Mastery system, through which players will gain unique passive abilities and stat increases based on the talent choices made.

Azeroth: Flying the Unfriendly Skies

With the world of Azeroth undergoing so many changes, World of Warcraft: Cataclysm will now allow players who have learned the ability to fly to explore the skies of Kalimdor and the Eastern Kingdoms on their own flying mounts. Go where you want when you want!

More Dungeon and Raid Content than Ever Before

Players will gain access to dungeons where new challenges await, including The Firelands, Blackwing Descent, Abyssal Maw, Blackrock Caverns, Grim Batol, and Skywall. Whats more, well give you the chance to journey through familiar places in a re-imagined way, beginning with Heroic versions of the Deadmines and Shadowfang Keep. Youll find yourself confronting old foes like Archmage Arugal and Edwin VanCleef in very new ways.

Rated Battlegrounds and New PvP Feats

Test your skills in new Arenas, a new Battleground (the Battle for Gilneas), and our latest PvP zone, Tol Barad. Also included in the next expansion is our highly-anticipated rated Battleground system. Only the most seasoned champions of the Horde and Alliance will have access to top-end items by claiming victory in our Battlegrounds, old and new.

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Top Comments

  • @derekmorris89 Firstly a cinematic does not require any CGI it is just a "short" telling part of a much bigger story.

    Second, CGI stands for computer-generated imagery. This includes real-time computer graphics (which is included in this video) and pre-rendered (which is what you think cgi is)

  • @derekmorris89 This is CGI

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  • they've ruined the human quest chain wit cata but love dat worgen/goblin

  • Buttsecks.

  • 2:58 old worgen model... its more anime but now blizz made the worgen more savage

  • trailer was so good, but nothing really really awesome happened, blizzard failed at some stuff now

  • nooooooooooooo, not Deathwing! lol

  • nah Night elves are my fav race, humans least fav they is boring

  • damn...i will change to alliance just to play as worgen

  • @911TVify ok, yeah, I know that the worgen you play as is originally human, but if you actually read the story of them, it's just a druid form that reduces you to a feral beast, and in trying to find a cure for it, they turned it into a curse, so honestly any race could turn into a worgen, the original ones that Arugal brought out of the emerald dream were night elves.

  • @Domionofpower theyre humans who turned into wolves, and they needed help so the night elves brought them into the alliance

  • @Domionofpower no because the horde already has tough looking races

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