GPU Terrains - http://www.m3xbox.com/GPU_blog/
my first thermal erosion algorithm in action, the terrain is generated by Perlin Noise and rendered by my (simple) terrain OpenGL engine.
The FPS of the program are passed from 1.8 to 71.4 in this new version.
this could be seen as part of cloth simulation, "relaxing" tensions to make the cloth look less like latex
mcasual 2 years ago
Impressive!
potsdamcsc 3 years ago