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Epic Games Builds Gears of War 3 with Autodesk Tools

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Uploaded by on Oct 19, 2011

Epic considers Autodesk tools so essential to their game developement process that they go beyond just using tools like 3ds Max and Maya in production They also incorporate Autodesk technology like FBX and Scaleform into their powerful Unreal Engine which they license to many other top gaming companies.

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Uploader Comments (Autodesk)

  • @Autodesk what program should i get to start learning about animations i would love to do that in my life for my job and i would love to try it myself so what Autodesk tool should i get first pls respond

  • @SrednjaciRules There are some great resources for learning about Autodesk products at autodesk(dot)com/students

Top Comments

  • I love pretending to do 3D when there's a film crew around, it makes me so moist.

    >Cameraman enters

    >Open Max/Maya, orbit around a finished model

    >Edit some thing back and forth, look important

    >Close Max/Maya "Would you like to save the changes you've made while pretending to be working?"

  • so funny they didn't mention Mudbox :) since they obviously use Zbrush

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All Comments (29)

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  • Super Working!!!

  • auto desk is nice. i use it myself, but I also tend to use blender for my game making, modeling, texturing. Lastly with me making my own game engine in C++ i can write a python exporter in blender to export a model to my game engine. though i most likely stick with the .blend files or go with the trusted 3ds files or fbx file which blender can export to.

  • Gordon Freeman in thumbnail ! :D

  • Check out: goo.gl\9XLZW - Gears of War 3 giveaway.

  • BLENDER , BLENDER , BLENDER !!!!!!!!!!!!!!!!!!!!

  • @Wilh87 since atuodesk scaleform .... google it .

  • @SrednjaciRules No prob. I love it so much I'm thinking of majoring in graphic design using this. Good luck exploring it!

  • @Allingby aahahaha so true

  • Epic Games builds Gears of War 3 on Autodesk Tools and resells 10% of the game after you've already bought it

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