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Folding@home on a NVIDIA 8500GT GPU

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Uploaded by on Sep 6, 2008

Here is a video of Folding@home on an ASUS EN8500GT SILENT MAGIC graphics card. It is a beta version but does some work apparently. I will say that I am likely to upgrade to a more powerful GPU at a later date, because of the great speed in some tasks.

Some other specs of the system is: Intel Quad Core Q6600 CPU, Scythe Infinity Multi Socket CPU cooler, ASUS P5W DH Deluxe motherboard, 2 GB DDR2 PC6400 RAM, NorthQ NQ4775-500S ATX PSU, one 500 GB and one 320 GB Hard disk drive.

I am also looking forward to upgrade to Octo Core in 2009.

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Uploader Comments (klausendk)

  • how you get it to move?

  • @retrosynthetic I paused the calculation opened the display and started the calculation again. Now It may not be possible to pause the calculation any more on some cards.

  • Nice. I am folding with my HD4850 and E6550 at around 700 its/sec. You animation is much smoother then mine though, mine seems to just have the atoms pop into position.  What are the rest of your specs?

  • Hi.

    I have added some of the rest of the specs of the system in the video description.

    Happy folding.

Top Comments

  • its for research purposes... it can help cure diseases like Cancer or Huntington's disease.

  • @asdfxyz1 no it helps stanford university learn why diseases happen and how to prevent them

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All Comments (18)

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  • @4RT1LL3RY Cool, im on a gtx260 + e8500 and folds on the gpu at about 1700 - 1900 its/sec... on the cpu its slow as hell tho :)

  • how long have you been folding? any failures?

  • you have your overclocked? to what. and mine gets 45ns per day. I think mine is doin on the low side but i have the normal cpu client running too.

  • Any card that can fold is always a good use for the card. Way faster than the cpu, and not to forget, you will be always helping!

  • gl counting all those atoms lol

  • do they also say which molecule you are looking at?

  • his CPU is helping a lot in the viewer, but the viewer slows folding down a lot

    the client version is less buggy and runs faster. Also, a lot of speed depends on what work unit your GPU is munching.

    To get the most out of your GPU, overclock the shaders, unlink the core/shaders and just clock the shaders a bit.

    Use a program like FAHMON to monitor your actual point per day output.

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