NVIDIA Kepler real-time raytracing demo at GTC 2012 - The Verge
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Published on May 15, 2012
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Top Comments
Alexander Andreassen 2 months ago
Oh God, I'll never get trough games with this level of detail. I'll probably just run around, trowing shit in water for hours.
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garenzy 2 months ago
"Isn't that amazing" "..ye"

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All Comments (538)
Jesús D' Nazaret 1 day ago
One thing it's te tech, and other the grade of implementation. Some 2000's ATI Videocards can do Tesselation, but it's not nearly the same tesselation some pc games use.
It's like saying N64 can do the same as the PS3 just because of Mario's head at the begining of Mario 64 has a the detail of an average current gen character face.
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MrSniperscope 4 days ago
yea it is. go watch the killzone lighting video
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Aldo Solares 4 days ago
no its not
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Alexander Andreassen 1 week ago
And some Hydra's, and the Virtuix Omni! Aw yeah!
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Steven Barnard 1 week ago
This plus oculus rift
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max wsed 2 weeks ago
yes that is true.but with time this technology will be in every game.yes it will need time until it make it's way to games and movies even.but hey late is better then never :),,,also when technology improve even more.i bet this technology become cheaper and optimized even more.
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László Karácsony 2 weeks ago
you can do that in real life bro
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Boryspitzanzx 2 weeks ago
your right but this needs at least 8 titans to be rendered in full scale part of the game. this is just a small ray trace and very viscous water this needs a lot of power and work till you see this in games.
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max wsed 2 weeks ago
not everything need 4 titans jesus christ.
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MrSniperscope 2 weeks ago
killzone shadow falls is using this shit
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