In this video I'll show you what I found to be the easiest and quickest way of exporting 3d meshes from 3ds max using kW X-port. We'll spit out a DirectX .x model file and load it into XNA using the SkinnedModelProcessor.
There are a bunch of different ways to get 3d content out of a specific DCC package and into your XNA game, but I've found this to be the easiest.
You can learn more about, and download, kW X-port here: http://www.kwxport.org/
Thanks.
when ever I try to export my model any part that moves for the animation flys off to some random placeI think it maybe by bone rig but I don't know what it is
Verynicepro 3 weeks ago
@Verynicepro That could be any number of things, but yeah, look at the rig and make sure everything in the model is skinned.
witmsp 3 weeks ago
hey, i followed your steps completely.. but i keep getting a build error in xna
"The mesh "mesh_free_man", using SkinnedEffect, contains geometry that is missing texture coordinates for channel 0", any ideas why im getting that? i dont have a texture applied to my model, is that why?
johnnymm65 3 months ago
@johnnymm65 Yeah, that's probably the issue. I guess each vertex will need at least 1 set of texture coordinates. You can likely remove this dependency by altering the vertex type to exclude the texture coordinate information.
witmsp 3 months ago
Good job, help me a lot
doggiecai 4 months ago
@doggiecai I appreciate that; thanks.
witmsp 4 months ago