ARMA2 - FOV Testing (20,40,60 and 80 degrees) Tutorial Link

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Uploaded by on Jun 6, 2010

As I am a simulator perfectionist I went into my "my documents/arma2/Zeos.ArmA2Profile" and started screwing with the 2 setting called fovTop and fovLeft. Since Arma is Czech its inherently wrong. FOVtop is the vertical Field of View and FOV Left is the Horizontal both in Radians and NOT Degrees. Now you get 2 FOV settings in arma so you can have a different aspect ratios on your particular monitor(s).

I have a single 16X10 so that means if I set my vertical to 20 degrees (20 degrees = 0.34906585 radians) I have to set my Horizontal to 32. 16x10=32°x20° and so on. Now Arma doesn't fix you to whole numbers. If you want 84.239387 Radians then that's what you shall have! A game like arma however doesn't work very well with correct FOV. Menu's and Hud elements screw up royally.

Also, without at least a 120 degree triplehead in proper FOV you are going to be killed. Really. You can't see anything. You would need track IR and neck steroids to even come close to not dying all the time by people just out of your frame of vision. I will say this however. You are MUCH MUCH MUCH more likely to see someone 200 meters from you lying down in a field if your FOV is closer to the correct value. So with that info I say this.

If your a sniper in this game and have no need to worry about creeping around towns and being flanked. Go for broke. Calculate your correct FOV and go nuts. But if you need to have eyes like tit-mouse that see 270 degrees around you because your soooo afraid of the boogie man than 80-100 degrees is where your gay ass belongs, gay ass.

HERE IS A FULL WRITEUP EXPLAINING WHAT THIS VIDEO IS ALL ABOUT. TURNING ARMA INTO A REAL SIMULATOR.

http://www.widescreengamingforum.com/forum/viewtopic.php?f=41&t=23361

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Uploader Comments (ZE0SPantera)

  • ughh just watching the video of 20 degree fov gave me motion sickness,

  • @neverfearchrisishere I was wrong and it actually was 20 Radians. So that might be it.

  • @ZE0SPantera no, its in degrees. 20 radians would be over a thousand degrees... which would make for a pretty funky screen shot showing everything in all directions 3 times over.

    normal game fov is 90 degrees, 20 gives motion sickness as its like running around whilst looking through a telescope.

    hmm, might try that... boot up half life 2 and set the fov to 1000.

  • @neverfearchrisishere My bad. What I meant to say was I was setting 0.20000 assuming that was degree's and it was radians.. Setting 20° in radians is 0.349000. So what you are seeing labeled 20° in the video is 11.45° vertical and 18.32 horizontal.. Which is seriously small and was my mistake.

  • I think I'm following this, my set-up gives an aspect ratio of 64:15, for 20 degree vertical FOV that means I would need 85.33:20. so converted to rads my settings would be

    fovTop=0.349

    fovLeft=1.49

    Does that sound about right?

  • @christonabicycle The size and distance to your monitor is what determines your vertical FOV.. If you calculate to 20° then the rest of your calculations are spot on.

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  • What and arrogant statement > "Since Arma is Czech its inherently wrong". Where did you get that attitude from. Just because people there are better educated, can think ahead and don't use restrictive units it doesn't make them wrong.

    FIY: That "wrong" Czech software is used in defense forces all around the word for training purposes. They should make a warning on the software - if you are some daft poorly educated wannabe don't mess with the settings ...

  • Ah I see, I'll investigate a bit further, I couldn't cope with 20 degrees, the crosshair was massive! I ended up doubling my figures and it seemed pretty playable but it'd be good to work it out correctly. Thanks!

  • @ZE0SPantera

    thx bitch

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