Alright, folks, the staff roll has been found by JLukas, and I even used the American version to do the job! (slight hiccup at the start from SNES9X is your proof) It is presented in an unusual way: as password art? You can't access it normally because one of the instructions requires you to have Dr. Wily selectable (AKA a game enhancer code is still required). Here's how to do it:
In OPTION, set TIME to 03
Select EXHIBITION
Select 1P VS 2P
Set GK on the A TEAM to TOADMAN
Set GK on the B TEAM to SNAKEMAN
Allow the TOADMAN team to win the game
Select MEMBER CHANGE
Set GK on the A TEAM to TOADMAN
Set GK on the B TEAM to Dr WILY
Allow the TOADMAN team to win the game
Select END
Select CAPCOM CHAMPIONSHIP
Select 1P VS COM
Select PASSWORD
I can safely say why the staff roll was exposed in the ROM in plain sight.
The staff roll loops endlessly until you reset the game.
For SNESMod, all I use is Schism Tracker (or something that can output .it files) and the application itself to convert them over. That's a lot easier than manually coding it in. On both sound drivers that I've made music on, I can produce a five minute tune and still have at least some space left. For SNESMod, I can even produce multiple tunes in one bank!
KungFuFurby 2 months ago
@KungFuFurby Well, maybe you can try Ranma 1/2 RPG and Jungle Wars 2? Those 2 games use Toshio Okamoto's sound driver.
MysticArksRevenge 2 months ago
@KungFuFurby Damn, that sounds hard.
No, I don't want to hear some, thank you. If SNESMod or Famitracker requires a lot of knowledge to work on and create your own music and sound drivers, or try to make your own music using an existing sound driver like Atelier Double's, then it is not for me. They have got to make everything for beginners and newbs like me that way I can use it.
MysticArksRevenge 2 months ago
Actually, I love SNESMod... I could show you some of my music made with that.
The biggest problem I see with replication is that you must reverse-engineer the sound driver and its raw data, and you are going to have all sorts of pointers to sort out. Ironically, I have run into the raw note data once with a game called Finalset Tennis (not the same sound driver). On Paul Lay's sound driver, I have done manual editing of the raw note data.
KungFuFurby 2 months ago
@KungFuFurby I see. Hmm. I bet they aren't as good.
I see. So it can be done in some way.
MysticArksRevenge 2 months ago
I'm not sure about Banpresto... and Kenichi Tomizawa I believe worked for Atelier Double. The only two sound drivers that I have successfully made music for is using Paul Lay's sound driver and Mukunda Johnson's SNESMod. Although not impossible, I am not going to attempt to replicate the sound driver.
KungFuFurby 2 months ago
@KungFuFurby Ah, so they only did the sound driver?
I thought Noriko Togashi worked for Banpresto, as well as Kenichi Tomizawa.
I must say, I love Atelier Double's sound driver. It is probably my favorite one made for the SNES games. I have a strange question to ask you- Can their sound driver be replicated and used to make your own music?
Because I like how their sound driver sounded with Toshio Okamoto's compositions of Jungle Wars 2 and Ranma 1/2 RPG.
MysticArksRevenge 2 months ago
Actually, Atelier Double only did sound at the very least based off of the credits. Sun L I believe handed the rest. I personally determined Atelier Double did this game's sound driver through a code comparison, and thus came up with Norihiko Togashi, Toshio Okamoto, and Kenichi Tomizawa as the composers.
KungFuFurby 2 months ago
@KungFuFurby Capcom did not develop this game. A company called Atelier Double Co. Ltd. developed it for Capcom. Toshio Okamoto was the main music composer and created the sound driver to this game.
MysticArksRevenge 2 months ago