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OrcaM Reconstruction Sequences

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Uploaded by on Jan 12, 2012

This video demonstrates the OrcaM 3D reconstruction system, developed in the context of a project of the department Augmented Vision of DFKI (http://av.dfki.de)

For a Orcam System Demonstration see http://youtu.be/zHEi55oJJOA

This video demonstrates first detail results of the OrcaM 3D reconstruction system by means of Wilhelm Lehmbruck's sculpture "Female Torso", bronze, 1918.
At the very beginning of the video the sculpture is depicted as wireframe model, to show the fairly low resolution of the basic geometry (generated from a point cloud of approximately 300 million points). This geometry comprises less than 20k triangles, hence it is suited for most tasks. Nevertheless lots of detail information is provided as the respective diffuse rendering demonstrates (00:12).
To provide more detail we apply a high resolution normal map (currently with 16M pixels resolution). The respective result is shown starting at 00:20. Note that illumination effects apply, so the rendering appears a bit darker. Starting at 00:30 the model is rendered using diffuse texture colour only, which is used as basic colour. Note that no illumination has been calculated.
The final reconstruction result can be found at the end of the video (00:40), where respective anisotropic material parameters have been applied.

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Top Comments

  • The wireframe alone shows the amount of detail this scanner can pick up. I can't wait until this technology gets put into games or 3d movies

  • Strange thing to scan...

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All Comments (5)

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  • @KyleCrafty I don't think it'll be very efficient for games or movies, since you'd actually need an original model to be scanned. It might be just as time-efficient to model an object in a 3D program, than to sculpt, furnish, polish, and paint a model. Plus, there'd be no way to scan entire environments.

  • It looks weird. Which really puts the OrcaM on a challenge. It was successful! I can't wait to see what this can do with gaming or other things! :)

  • @CrannyNoko Why? It's got a lot of curves. Perfect to demonstrate the system.

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