Super Mario 64 - Hacking Tutorial - A Custom Level

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Uploaded by on Nov 2, 2010

SM64 CUSTOM LEVEL

How to make an extended, expanded and obj imported ROM?

With obj imported ROM i mean that you have patched the obj_import6.ppf to the ROM. Now here is how to make that whole thing.
HOW TO MAKE A READY ROM FOR LEVEL IMPORTING?
1. Open ROM Extender(1.3b) and choose your clean SM64 rom. Now just wait.
2. When it's finished, drag the rom to rom_expand.exe.
3. Open PPF-O-Matic. Choose the SM64 ROM for ISO file and then choose "obj_import6.ppf" for patch and apply. You're DONE!

WHERE SHOULD I PUT MY PLUGINS?
Put the obj exporter and triangulate plugin to: Google/Google Sketchup X/Plugins

Google Sketchup 8 has already came! I gotta download that one....

Download links for the stuff coming!
Google Sketchup:
http://sketchup.google.com/intl/en/download/index.html

Fraubers OBJ Importer v15:
http://sites.google.com/site/messiaen64/level-importer

OBJ Exporter (A Plugin for GSU):
http://sites.google.com/site/jimfoltz02/files/ObjExporter.rb

Triangulate (A plugin for GSU) (NOT NEEDED!):
http://www.mediafire.com/?66q9380511nvy9b

SM64 ROM Extender:
http://homepage.mac.com/qubedstudios/Mario64Tools.htm

PPF-O-Matic 3.0:
http://halo2.filefront.com/file/PPFOMatic;24225

Toad's Tool 64 (for adding objects like boxes. next tutorial may be from this one):
http://homepage.mac.com/qubedstudios/ToadsTool64.htm

Super Mario 64 Texture Pack:
http://sites.google.com/site/messiaen64/level-importer/Mario64Textures.zip?at...

Remember these:
-Do not put any text to your level, or make your own low-polygon text.
-Texture only the outside parts of the objects. Do not texture inside/opposite parts, where Mario should not be.
-You must have NET.framework 3.5, or the graphics are not working correctly.

If you have any questions, just ask!

Check this place, too.
http://tb8s.fforumfree.com/

Category:

Gaming

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Standard YouTube License

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Uploader Comments (Tomatobird8)

  • I put the level in the rom, but when i start the map Mario spawns outside of the map?

  • @InternetRetroReviews you can change the spawn on Toads tool 64.

  • Both versions 1.6 and 1.7 won't run the extended, expanded, and patched file, even when the default memory size is set to 8MBs instead of 4MBs. ...What do I do?

  • @MetalSparks then i don't really have an idea. You do use 1.0 USA Version of SM64?

  • How to expand the Rom?

  • @Mariobowserful drag your rom to expand.exe

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This video is a response to Messing with Bowser's Family in Bob-omb
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All Comments (369)

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  • @Tomatobird8 i cant go on the lvl with tt64, when i am about to edit the level it says index out of range, i replaced bobomb battlefield

  • I have a tip how to make large levels with textures without strech: You need to make the area subdivided in lines, so texture mapping problems are gone.

  • do i need pro

  • my obj exporter dont want to read the rom!?

  • What the? My Obj Exporter didn't work!

  • @Tomatobird8 Heyo dude, this tutorial is awesome!! it helped me out a lot! except for one thing.

    when i tried loading my rom on project 64, it messed up!

    it said something like 'Unknown cic chip' or something. I'm mad. but thanks for the tutorial it was really good

  • How I can fix the textures? They are strech.

  • how do i open google scetchup plugins?

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