gdi air assualts have upsides. stratofighter upgrade allows movement behind enemy lines. usually i go for the con yard and cranes with this but its a good way to knock out super weps with only 30seconds before firing.. way to piss the enemy off :)
Rushes take the strategy out of the game IMO. I always try to build infantry first so I'll have something to defend against early attackers mainly to protect my harvesters. First focus on resource and power demands then work on your offenses and defenses. My main tactic is to stay on the offensive. Turtles is just a slow way to die.
blue tib is worth more funds than the green tib thats why its less common
ELITEASH2659 2 years ago
they tele to the destination
go123452 2 years ago
the EMP is annoying... that's why i blow it up with a few rocket squads first thing!
trak888 2 years ago
lol 5:0´0 hahaha... sucker!
00Shinja00 3 years ago
blue tiberuim gives you more reasources
antasaur 3 years ago
hey im a big fan i just wanted to know a tip.what is the diffeence between green tib(Normal) and blue tib(????????)
esnevip 3 years ago
how does it help can they outrun mamoth misles and rocket squads atacks? if so ill use it:P
esnevip 3 years ago
gdi air assualts have upsides. stratofighter upgrade allows movement behind enemy lines. usually i go for the con yard and cranes with this but its a good way to knock out super weps with only 30seconds before firing.. way to piss the enemy off :)
Trak125 3 years ago
Rushes take the strategy out of the game IMO. I always try to build infantry first so I'll have something to defend against early attackers mainly to protect my harvesters. First focus on resource and power demands then work on your offenses and defenses. My main tactic is to stay on the offensive. Turtles is just a slow way to die.
ExperimentalDesigns 4 years ago 2
wonderd lol
pavey20 4 years ago