Yes, i have an offset you can set and the model moves towards that offset and back using the gametime. A tutorial specific about a FPS in XNA, haven't found that either. I used several samples of the xna forums to get me started.
Ah, well that makes it even better then, I assume that you move the model towards the screen everytime you shoot? I haven't found a good tutorial with XNA for FPS, have any resources you could send me to?
Great adaptation of dhpoware's first person camera demo. I tried messing around with the same demo, but I'm not too familiar with 3D programming to do anything with it, kudos.
Yes, i have an offset you can set and the model moves towards that offset and back using the gametime. A tutorial specific about a FPS in XNA, haven't found that either. I used several samples of the xna forums to get me started.
NeilPryde78 3 years ago
Ah, well that makes it even better then, I assume that you move the model towards the screen everytime you shoot? I haven't found a good tutorial with XNA for FPS, have any resources you could send me to?
doryux 3 years ago
The weapon is indeed from that demo since i don't have another model yet. The code for the camera is written all by myself though.
NeilPryde78 3 years ago
Great adaptation of dhpoware's first person camera demo. I tried messing around with the same demo, but I'm not too familiar with 3D programming to do anything with it, kudos.
doryux 3 years ago
We're using the JigLibX engine for physics.
NeilPryde78 3 years ago
Looking good. Are you using a library for physics or did you make it yourself?
simreality 3 years ago