Wicked Games Engine

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Uploaded by on Mar 31, 2008

Video of the Wicked Games Engine.
This engine is made with XNA and C#.
It's designed for first person shooter genre

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Entertainment

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Standard YouTube License

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  • Yes, i have an offset you can set and the model moves towards that offset and back using the gametime. A tutorial specific about a FPS in XNA, haven't found that either. I used several samples of the xna forums to get me started.

  • Ah, well that makes it even better then, I assume that you move the model towards the screen everytime you shoot? I haven't found a good tutorial with XNA for FPS, have any resources you could send me to?

  • The weapon is indeed from that demo since i don't have another model yet. The code for the camera is written all by myself though.

  • Great adaptation of dhpoware's first person camera demo. I tried messing around with the same demo, but I'm not too familiar with 3D programming to do anything with it, kudos.

  • We're using the JigLibX engine for physics.

  • Looking good. Are you using a library for physics or did you make it yourself?

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