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TEDxTransmedia - Stephen Dinehart - DAREtoENGAGE

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Uploaded by on Oct 17, 2010

Stephen Dinehart is a designer, writer, teacher and artist best known for his work in narrative design and transmedia storytelling. He is founder and director of Narrware, a transmedia story studio, and The Narrative Designer's Network a global community that fosters, supports, and nurtures the burgeoning craft of interactive narrative design. ( http://tinyurl.com/3y559r7 )

TEDxTransmedia was organized in the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized. (Subject to certain rules and regulations.)

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  • I am really interested in transmedia and I've only begun to learn about it.

    I have trouble seeing where the rubber meets the road so that people are able to "cognitively craft reality" or to become "super mans" in the Nietzschian sense that he referenced.

    Sounds like a lot of lofty talk that claims to be a road towards a richer experience for consumers of media in whatever form, but the returns on the promises sound shallow.

    Maybe I just don't get it.

  • This present invention will foster an exalted renaissance in video games that allows one to battle not for the monetary fruits of success, but for success itself--for the higher IDEALS whose implementation leads to higher consequences, as ideas have consequences--to BATTLE FOR THE SOUL in CLASSICAL realms and worlds such as Homer's Iliad and Odyssey. . . Such games will result in epic, exalted storytelling aqs.org/patents/app/2009001788­6 awesome gamasutra. com/view/feature/4061/dramatic­_play.php

  • "battle for the soul" appears 33 times in this patent: Patent application title: System and method for creating exalted video games and virtual realities wherein ideas have consequences. faqs. org/patents/app/20090017886#ix­zz1EOczRHP4

    The phrase "classical ideals" appears 97 times. Citations next time.

    "Agreed Glenn. This schizo-spam is showing up all over Gamasutra, lol. Thanks for tuning in Doc; err... I mean Range Mcoy, and to Glen for pointing out the Neogaf thread" lol indeed!

  • It's not that simple.

    His speech assumes there's an aesthetic beauty that transmedia should try to achieve. The truth is, tho, that this aesthetic sense is socially constructed, and it does no good to put "art" on a pedestal.

    Transmedia storytelling should critique the dominant ideology, not mask economic and social realities under the guise of "building a better future." Making people believe they're supermen so they can happily withstand injustices is just like injecting them with drugs.

  • Rare is the speaker, whose challenge is so profound, that I'm left, some how, feeling inadequate. As Stephen's vision ascends higher, I find myself alone, quietly asking "Why aren't my dreams becoming reality? Why isn't the world I want appearing around me?" Then, when I realize I do not have the answers, I'm inspired to begin my ascent in search of those answers. Touching speech, well done Stephen.

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