This is part 1 of UV Mapping in Blender. Here you learn to unwrapped a figure for uv mapping.
This tutorial was created by Mike Lively of Northern Kentucky University.
This is part 1 of UV Mapping in Blender. Here you learn to unwrapped a figure for uv mapping.
This tutorial was created by Mike Lively of Northern Kentucky University.
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For the unrapping, would u do the same thing in anim8or? Do u or anyone know how to unrap something in Anim8or so I can make the textures in Photoshop? Thank u. 5 Stars. Very nicely done :)!
Aha, Never mind... But I have alot of faces and some are REALLY small... This is going to take awhile to find out which one is which, lol. Great video. It's easy to understand.
Same with me. I have an entire human body that needs texturing. It has almost 100 faces! It would have twice as much if I hadn't used the mirror modifier. But when I look at UV maps for character faces everything is in one picture, simply stretched out. Anyone know how to do that?
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than i make a lowpoly from the HighRes model and than looks the model ingame very nice.
(Good Vid)
Yes, he is kinda mumbling it =P