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Blender UV Mapping Part 1

This is part 1 of UV Mapping in Blender. Here you learn to unwrapped a figure for uv mapping. This tutorial was created by Mike Lively of Northern Kentucky University.  
 
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phillozoph50 (2 months ago) Show Hide
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Jeff doesn't get it!HEHE
Frenchchikn (3 months ago) Show Hide
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For the unrapping, would u do the same thing in anim8or? Do u or anyone know how to unrap something in Anim8or so I can make the textures in Photoshop? Thank u. 5 Stars. Very nicely done :)!
Halfback1990 (1 month ago) Show Hide
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I do a HighRes Model and bake the normal and texture.
than i make a lowpoly from the HighRes model and than looks the model ingame very nice.
monsieurouxx (3 months ago) Show Hide
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10:40 : "That's my bottom right there."
Lu666Ka600AA (3 months ago) Show Hide
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What are those... buttons you press at 7.35?

(Good Vid)
TheThirdLieberkind (3 months ago) Show Hide
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Shift + F10 =)

Yes, he is kinda mumbling it =P
Lu666Ka600AA (3 months ago) Show Hide
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Thanks!
otakuuuuuuu (4 months ago) Show Hide
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Go Jeff (Don't know who it is though xD). What if your shape has too much faces and they don't all show?
otakuuuuuuu (4 months ago) Show Hide
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Aha, Never mind... But I have alot of faces and some are REALLY small... This is going to take awhile to find out which one is which, lol. Great video. It's easy to understand.
Patrick128000 (2 months ago) Show Hide
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Same with me. I have an entire human body that needs texturing. It has almost 100 faces! It would have twice as much if I hadn't used the mirror modifier. But when I look at UV maps for character faces everything is in one picture, simply stretched out. Anyone know how to do that?

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