Game City Jonathan Blow Braid Talk
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Uploaded on Mar 8, 2011
Nearly full talk from Jonathan Blow about his game Braid.
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Uploader Comments (shivmoo)
JoeLaFigue 1 year ago
Hi shivmoo I just found this vid and it's daaamn interesting =p, since I'm French I was wondering if you'd let me make a sub for it in order to be more broadly shared ?
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shivmoo 1 year ago
Absolutely go for it dude :P the more people who get to watch it the better :)
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Top Comments
Deathbynature89 2 years ago
"There is no gameplay purpose for this cloud." -Jonathan Blow
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All Comments (110)
BuFufilms 1 week ago
Thank you for filming and sharing this!
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perry chase 1 month ago
Im no game designer or anything so I could be wrong about this, but the issue about the puzzle pieces you couldn't get without the platform pieces you find later in the game he said he would have had to move the puzzle board and everything but sense you find 3 pieces already when you reach that part, could he not have just made it so the first two pieces you find are the ones you need to make a platform?
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bilarion 1 month ago
Is this a tile-based map? Cause I read somewhere that the final game used vectorial-based map, like Limbo uses.
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DanioOoX 3 months ago
I would love to have the world detailed around 9:00 in the final game too
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lemesky 3 months ago
What game is he referring to 1:22:40?
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KtGES 5 months ago
He did a video about Jonathan Blow a while ago. Just look for "A Moment With Jon Blow" in Google (it's not on YouTube as far as I know).
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TheProgramer64 6 months ago
I know who that is... why are you mentioning him?
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Talha Kaya 7 months ago
probobly for jon blow, what piece comes first is so important for the story (although we don't get it) he couldn't change the pieces. It's a perfectionist's gap I might say.
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LucidSunrise 7 months ago
You sir. Are a faggot.
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