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YABFS (yet another blender fluid sim)

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Uploaded by on Jul 12, 2007

Resolution is 150. Fresnal water surfece for more realistic renders. Bake time a couple hours. Rendertime about 16 secs per frame (quite small considering transparent water).
Base render resolution is 800X600.
I tried to set up a sim that wasn't a cliche (like a drop of water into a tank of water), yet that also displayed the fluidness of the water (in this video, the jet of water going to the right starts to fill up the right, and the accumulated water starts to fight back, at least a bit, the jet than turns off, and the water can pour left).

Also, I tried to have good graphics, not just grey liquid and no scenery. The green cage just marks the edges of the domain.

I used a lamp far away to light the scene, and the non-water materials have a lower reflectance and a higher emmitance to simulate ambiant light.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (kjknohw)

  • Good animation, but next time use a quality texture instead of that nasty blender marble.

  • I wasn't focusing on marble, but good idea.

  • How do you stop the water like you did in the pipe you just cut it off

  • Use IPO with an inflow, move it out of domain or shrink it.

Top Comments

  • what??? u can make pixar quality animations in blender!

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All Comments (68)

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  • weird name, cool animation

  • Can you blend to different colors of liquid on this thing

  • Very slow motionish...

  • amazing

  • It is said "Fresnel" not "Fresnal"

  • Should of sped up the video it would make it more realistic

  • Fail

  • Good, except that NOBODY EVER PAYS ATTENTION TO THE TIME SETTING. WHY?! Other than that, this is a better rendering/simulation than most other videos show.

    (/end rant)

  • bad simulation time setting :/

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