TURN ANNOTATIONS ON !
The main forum I listed the bugs for Shin Lvl. 2 Akuma and some engine problems with MK VS SF characters are here : http://mugenguild.com/forumx/index.php?topic=100925
Just showcasing some bugs in ShugenDo for the MK VS SF character Shin Lvl. 2 Akuma .
was all the lens flare necessary?
usernameshortage 7 months ago
6:46 jajaja xD
FiR3L0rD666 2 years ago
Well whatever the statetype is, playerpush with 0 value should make the character have "ghost-like" physics. As a matter of fact, now that I remember, he shouldn't push anyone because he doesn't have blue/gethit clsns to begin with. =X
ESFAndy011 2 years ago
SakirSoft 2 years ago
OK I think I know what you mean now, but physics = C is not what's preventing the player from pushing the opponent away, it's the PlayerPush sctrl with value 0.
Me putting physics = C was a mistake, but it doesn't really matter since he can't be hit out of it.
ESFAndy011 2 years ago
Uhhh... I'm not sure I follow you, I just woke up. xD Tell me which state number.
ESFAndy011 2 years ago
Okay i fixed some bugs and he is more playable now. Btw ESFAndy011 i saw that you are using a mugen bug to prevent the player from oushing the opponent in a super.
You choose crouch as the physic type and attack as the move typ. When the char is in air we will not push the player. Is this right?
SakirSoft 2 years ago
*looks at 8:25*
OK, so maybe it does work, but a bit too much. X_x
ESFAndy011 2 years ago
Another bug I think you should let them know about: notice how akuma "shrinks" horizontally at 5:59 when you run. And the blue diagonal upwards hadouken being deformed like that. I believe their "scale" function in AngleDraw isn't working.
ESFAndy011 2 years ago
NVM, I'm weetardead, the palette effect should appear, I assume that's what you meant, and the enemy's hitspark.
ESFAndy011 2 years ago