@Nobleheart111 you should do some research. This was a per Recettear game originally. The Translation team just released Recettear before this, and originally this was before Recettear. Of course its poorer then Recettear. And its probably 9.95 on steam with a 10% discount, half the price. Just saying
All in all, this game seems like an extremely poor copy of the great game Recettear. If you disagree with my analysis of this game, I urge you.. PLEASE go try the demo of this game available on steam before you buy the full version. You could disagree. Or you may find that this game was not what you were expecting/hoping it would be. I admit, I have only played the demo for 2 hours and haven't even beaten the 1st boss yet. It could just be me...but it doesn't feel that way....
I have gotten the "Game Over" notification over a dozen times on just the first boss. And it doesn't seem like the game even has consequences for losing. Your just put back in town with no apparent penalty. The "town" by the way consists of one building you can actually enter (the shop) with a grand total of 4 items you can buy multiple times for increasing prices + 5 NPCs that say the same things over and over again however many times you talk to them...
Finally, there is no good healing item system in the game. Healing food is random drops from monsters that your character consumes immediately when you pick it up. No taking it with you for later or bringing healing with you for a boss in this game. That in itself makes boss fight 10 times harder. Combine thiswith the camera controls and the poor dodging system. Hit both the melee button Z and jump button X at the same time to quickly slide a short distance the way your character is facing...
Also, if your thinking of just avoiding the enemies you really don't like to get to the next level far more quickly and painlessly, think again. To progress up to the next level, you have to beat every monster in that level in one go at least once, or an invisible barrier won't let you passed until you go off and kill them all... So no avoiding any monster types you don't like...unlike in Recettear where you could. The areas are also not randomly generated, they are the same each replay.
This not only means you have a very limited supply of magic, but that you have to either kill monsters or barrels/torch-bearing pillars to have a chance to use it at all. You then have to pick up these magic crystals in the order of the spell you want to cast.. Otherwise, when you charge up your spell, you'll just have to hope the 2-3 combination of crystals is something good. And you need to be close enough to your target so that homing effects hit what your aiming at instead of the nearby one.
So killing just one flying eyebat on its own takes several effective jump melee attacks to kill it. Now imagine how frustrating it can be trying to fight 4 eyebats at once, plus some ground enemies, plus the camera controls on uneven terrain. I felt like I was fighting the controls more than the monsters. The magic system also is much worse. Instead of a system of mana and 3-4 cool and powerful spells, you have to pick up magic crystals from the ground (same button as a melee strike....).
The real trouble with this control occurs when you fight the more advanced monster types. I particularly hate the eyebats. They have a range attack where they shoot a line of circles (like from blowing smoke rings) at you to deal 9 damage each. That's pretty harsh when you remember your character starts out with only 30 life. 4 hits and it's game over. Worse, it can't be hit unless you use your character to jump into the air and melee it. Elise's melee is only really strong on her 3rd comboswing
First, camera control can be horrible. You are a 2-D character in a 3-D world. The camera doesn't follow the angle you're facing, you have to manually hit V (button #4) to make it slowly pan to where your character is facing. There is also lock on feature available for target one monster at a time (hit v once for your camera to focus on one of the nearest monsters). This in itself wouldn't necessarily harm the gameplay. I had some good fun killing the first basic slimes and caterpillars.
This game doesn't have the buying and selling or items to customers like in Recettear. That's all well and good, your the adventurer this time, so it makes sense. (Your on the usual side of the counter this time). But that means that the adventuring part of the game needs to be good, at least as good as the combat/exploring in their previous game. Here...it just isn't. :( The world is recognizable, just a lot worse to explore/adventure around in.
@Nobleheart111 you should do some research. This was a per Recettear game originally. The Translation team just released Recettear before this, and originally this was before Recettear. Of course its poorer then Recettear. And its probably 9.95 on steam with a 10% discount, half the price. Just saying
BDtetra 7 months ago
All in all, this game seems like an extremely poor copy of the great game Recettear. If you disagree with my analysis of this game, I urge you.. PLEASE go try the demo of this game available on steam before you buy the full version. You could disagree. Or you may find that this game was not what you were expecting/hoping it would be. I admit, I have only played the demo for 2 hours and haven't even beaten the 1st boss yet. It could just be me...but it doesn't feel that way....
Happy gaming all.
Nobleheart111 7 months ago
I have gotten the "Game Over" notification over a dozen times on just the first boss. And it doesn't seem like the game even has consequences for losing. Your just put back in town with no apparent penalty. The "town" by the way consists of one building you can actually enter (the shop) with a grand total of 4 items you can buy multiple times for increasing prices + 5 NPCs that say the same things over and over again however many times you talk to them...
Nobleheart111 7 months ago
Finally, there is no good healing item system in the game. Healing food is random drops from monsters that your character consumes immediately when you pick it up. No taking it with you for later or bringing healing with you for a boss in this game. That in itself makes boss fight 10 times harder. Combine thiswith the camera controls and the poor dodging system. Hit both the melee button Z and jump button X at the same time to quickly slide a short distance the way your character is facing...
Nobleheart111 7 months ago
Also, if your thinking of just avoiding the enemies you really don't like to get to the next level far more quickly and painlessly, think again. To progress up to the next level, you have to beat every monster in that level in one go at least once, or an invisible barrier won't let you passed until you go off and kill them all... So no avoiding any monster types you don't like...unlike in Recettear where you could. The areas are also not randomly generated, they are the same each replay.
Nobleheart111 7 months ago
This not only means you have a very limited supply of magic, but that you have to either kill monsters or barrels/torch-bearing pillars to have a chance to use it at all. You then have to pick up these magic crystals in the order of the spell you want to cast.. Otherwise, when you charge up your spell, you'll just have to hope the 2-3 combination of crystals is something good. And you need to be close enough to your target so that homing effects hit what your aiming at instead of the nearby one.
Nobleheart111 7 months ago
So killing just one flying eyebat on its own takes several effective jump melee attacks to kill it. Now imagine how frustrating it can be trying to fight 4 eyebats at once, plus some ground enemies, plus the camera controls on uneven terrain. I felt like I was fighting the controls more than the monsters. The magic system also is much worse. Instead of a system of mana and 3-4 cool and powerful spells, you have to pick up magic crystals from the ground (same button as a melee strike....).
Nobleheart111 7 months ago
The real trouble with this control occurs when you fight the more advanced monster types. I particularly hate the eyebats. They have a range attack where they shoot a line of circles (like from blowing smoke rings) at you to deal 9 damage each. That's pretty harsh when you remember your character starts out with only 30 life. 4 hits and it's game over. Worse, it can't be hit unless you use your character to jump into the air and melee it. Elise's melee is only really strong on her 3rd comboswing
Nobleheart111 7 months ago
First, camera control can be horrible. You are a 2-D character in a 3-D world. The camera doesn't follow the angle you're facing, you have to manually hit V (button #4) to make it slowly pan to where your character is facing. There is also lock on feature available for target one monster at a time (hit v once for your camera to focus on one of the nearest monsters). This in itself wouldn't necessarily harm the gameplay. I had some good fun killing the first basic slimes and caterpillars.
Nobleheart111 7 months ago
This game doesn't have the buying and selling or items to customers like in Recettear. That's all well and good, your the adventurer this time, so it makes sense. (Your on the usual side of the counter this time). But that means that the adventuring part of the game needs to be good, at least as good as the combat/exploring in their previous game. Here...it just isn't. :( The world is recognizable, just a lot worse to explore/adventure around in.
Nobleheart111 7 months ago