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We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine.
In this Unity3d game development video tutorial, we will revisit the way we are going to be saving our character data. We will be creating a static class that will never need to be ;instantiated, we will have one less gameobject in the scene to clutter things up.
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Dude you rock. Nice tutorials.
Raph0360 8 months ago
@Raph0360 Glad you like them. A lot more ahead of you.
BurgZergArcade 8 months ago
Wohooo!You are getting close to your 200th episode!Congratulations!CAN YOU BELIVE A SHIT???If every video would have been 15 mins long in avarage(some were shorter,some were much longer), then you spent 15*200 = 3000 mins / 60 = 50 hours of quality stuff!!!
tedchirvasiu 11 months ago 7
@tedchirvasiu It is a little less exciting when tutorial #200 was recorded before this one was even posted!
BurgZergArcade 11 months ago