Torque X 2D basics 1, Part 2 / 2 - player movent, gravity and jumps.

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Uploaded by on Feb 18, 2010

Torque X 2D platform basics 1 - player movent, gravity and jumps. Part 1 / 2


This toturial shows how to create a basic 2D platform game using Torque X 2D. It shows you how to create a Torque X 2D project, make a player character respond to keyboard input, simulate gravity and how to make the player jump.

Part 1: http://www.youtube.com/watch?v=EQHPZ9GVDu8

Theese tools are used:
XNA 3,1
Torque X 2D
Visual Studio 2008

Category:

Howto & Style

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License:

Standard YouTube License

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Uploader Comments (TheThomasVestergaard)

  • du må være dansker! :D

  • @SammySpeaksUp Korrekt :)

  • aydoooo: yeah, the framerate AND the resolution suck. Sorry about that.

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All Comments (7)

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  • These helped me a ton. Thanks

    Don't stress about the video quality, You just have to listen

  • can u send me the video files, because i cant work it out of when ur doing please. Thank you its contact@solloman.com

  • Good tutorial, but 2 problems : The resolution is awful, which makes it hard to read when you write code and secondly, sometimes you go a bit fast (when doing the tutorial at the same time, there's no way to keep up) :)

    BUT, thanks a lot! Really helped :)

  • Before making any more tutorials, make sure you record em right.

    Thank you, though.

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