Logical Journey of the Zoombinis - Playthrough, Not So Easy 3c - Bubblewonder Abyss

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,221
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 9, 2010

Leg 3c - Bubblewonder Abyss
Difficulty: Not So Easy

The Zoombinis have to navigate a maze while encased inside a bubble. They have to be sent through the maze through one of the starting points, and the player has no control over the bubble once it is in motion. Panels at junctions in the maze will change the direction of some Zoombinis, according to certain characteristics. A wrong move can result in Zoombinis getting sucked into a whirlpool and lost when their protective bubble pops. If they are placed correctly, they are able to pass to the other side of the abyss. All Zoombinis that were lost will return to the Shade Tree base camp.
As the puzzle difficulty gets harder, the Zoombinis can only navigate the maze from one starting point. The player must notice arrows that alternate the directions in which they send Zoombinis, as well as panels that switch direction when a bubble passes over a corresponding trigger. Still other panels lock bubbles in place until another bubble passes over a release trigger, allowing the trapped bubble to continue in its previous direction. So as to not lose Zoombinis, players must send Zoombinis into the maze with the correct sequence and timing. The player should also be aware that if two bubbles collide with each other, both bubbles will pop and those Zoombinis will be lost. (The exception is if one bubble bumps another one out of a lock panel.)
Those who survive this leg will reach their goal: Zoombiniton. The more Zoombinis complete the journey, the more buildings, houses, etc. get built and the bigger the town will grow.

Source: http://en.wikipedia.org/wiki/Zoombinis#Bubblewonder_Abyss

  • likes, 1 dislikes

Link to this comment:

Share to:
see all

All Comments (11)

Sign In or Sign Up now to post a comment!
  • @Happydude256 if that happens they go through each other, i think =D

  • What happens if you time it so that two collide?

  • All versions of the game have always frozen for me at the second base camp. (Shade Tree) I think it was called and I'd have to restart the computer

    Does anyone else find that weird? It's almost as if the narrator was taking over the game and didn't want me to go further without doing practice mode.

  • Bubble-Wonder Abyss... it sounds so "fun" to say. Bubblewonderbubblewonder...!

  • And I just realized your version doesn't have music on this level, which is odd, because my version DEFINITELY had music here. Sad music. Localization, I guess.

  • This one was always the hardest for my 5-year-old self. And the music, combined with the fact that most of my Zoombinis died on this level, made it the saddest one for me.

  • OMG I had the EXACT same puzzle last time I played. It was so tricky since most of my Zoombinis had ponytails lol

  • I never made a mistake when I did this level. It is so fun and takes stratergy

  • wow, you caught all that without any mistakes...i definitely wouldn't have caught all that right off the bat

  • "Search first for traps so easy to miss to get Zoombinis across Bubble Wonder abyss!"

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more