This is a lighting test I'm doing on the engine I built for the game I'm making Project A.L.I.V.E, this is a 400 triangles asset with a 512X512 diffuse, specular and normals maps.
The test is running with full real-time effects like Motion Blur, SSAO and Light Rays (which I'm currently checking in this video).
More information on my Gametrailers profile : http://codeveroby.gametrailers.com/gamepad/index.php
If I'll get good views and comments I'll post some more footage of more complex and awesome stuff :D
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