Hair Physics (Real-Time Computer Animation)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
31,887
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 1, 2007

Sweet real-time hair rendering
By Connelly Barnes. From http://barnesc.blogspot.com/2006/06/real-time-hair-animation.html

"I used the Verlet integration and relaxation method described by Thomas Jakobsen in "Advanced Character Physics" [1] coupled with the animation techniques suggested by Chang, Jin, and Yu in [2] to make a fast hair simulation. My resulting video [3] was captured in real-time. The program can actually be sped up significantly by placing bounding boxes around individual quads, vertices, and segments; however, I ran into bugs when I tried to do this, so I left that optimization out for now. The results are interesting because they indicate that in video games, hair can be animated in real-time with relative ease."

Category:

Howto & Style

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Top Comments

  • mmmm that blonde chick looks grea...............OH SHIT IT'S A DISCO BALL!!!

  • that'd be cool in a boxing game... like when someone gets punched in the face ;) hair goes SPOOSH!

see all

All Comments (53)

Sign In or Sign Up now to post a comment!
  • Could something like this be applied to MMORPGs? Would it be too much for most computers to handle?

  • @NutsandGuts I wonder if I can get that disco balls number. It's very lonely here.

  • OMG realtime OMG !

  • I think that disco ball is in need of some hair gel That will keep it in place.

    Ha ha ha

  • Dave Mustaine: The Video Game.

  • thats one sexy disco ball

  • Lol? I didn't even realize whether it was or not. :P I got confused. But in my mind I knew that was "realtime".

  • @jakejanne i should really read descriptions next time -_-

    it was rendered in real time, so yeah beast computer required, kinda

  • Well yeah that's true but IF it was realtime. That would be like OMAGAWD.

  • @jakejanne

    not really,

    this wasnt rendered in realtime, meaning it was calculated, THEN played, not at the same time

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more