These are some tools in VF5 to frustrate your opponent:
1) VF5 Movement
escape, back dash, escape, forward dash
escape back crouch dash, escape forward crouch dash
back dash, back crouch dash, forward dash, forward crouch dash
repeat crouch dash cancel
etc.
Most people do not enjoy playing a turtling opponent, an opponent that backs up to the edge of the ring or one that continues to purposely stay at mid distance.
2) Sabaki
hp/hk sabaki can be used after 2p is guarded or against abare opponents. For example after Akira's DE is guarded many Akira's will abare with p.
3) Bait a whiffed attack
Use movement to back up or stand still and wait for the attack. Many opponents will continue to advance to place pressure on the opponent. Keeping space and patiently waiting may cause your opponent to whiff attacks. You can also keep a mid distance space to purposely seek to interrupt your opponents forward dash attack. In a mid distance Lau can use 33p or 9k, Shun can use 3p or 2_4p, Akira can 3pk or 2_46p etc.
4) Keep your defense ready at all times
Commit to a defensive strategy when your moves whiff, are guarded or when you are counter hit.
5) Watch your stance
Use the correct combo to take maximum damage. For Lau one of his best attacks to start a combo opportunity is his 14 frame 46p. This move is mainly used in the following situations:
1) Delay this to beat dodge, such as an opponent who likes to ETE
2) Land guaranteed damage on -15 moves like akira's double palm and yoho
3) Beat attacks from abare opponents who try to guess a big attack at a disadvantage
6) Have a 50/50 setup to force a guess
This is mostly for psychological purposes to make it appear that you are able to outguess your opponent. For Lau a simple setup is 42pg, p, 4p, p. After42pg, the opponent is side turned and can't immediately attack, fuzzy guard or escape if p, 4p, p is entered correctly. Further, p, 4p, p does not knock the opponent down until the last hit. The opponent will be forced to guess if you will complete the combo. If the opponent continues to attack after Lau's p, you will deal out additional blue color side counter hit damage from 4p, p completing.
You may have seen someone unable to escape the correct ground throw direction even though it is a 50/50 choice between two directions. Applying the above is an annoying way to take away the motivation of your opponent.
0:18....booby twist LOL
TekkenElite 6 months ago 3