Due to school I seriously lagged behind with the tutorials. My apologies , but that is a student's life. Anyway, this tutorial was first not planned but I kind of found it odd to randomly make a tutorial for SFX, Music and effects. So a practise of recombining everything into one spell card would be the best method ( which is what I thought ). Sfx, music and buildin effects make spell cards complete and nicer. Harmony is what is all about in my opinion. Just take a look at ZUN's original games how everything is in harmony.
The tutorial is over 10min, so I broke the movie into two parts of ~8min =.= I should probably ask for a director's account but youtube probably won't give me one anyway.
This tutorial explains:
- Once more combining your knowledge into a full spell card.
- Using build-in effects like Concentration01,02 and SetColor.
- Layering backgrounds to create scrolling effects.
- The ADD drawing type for 'glowly' textures.
- Alternate ways of calling tasks.
- Adding sound effects and music.
- Using the SetDamageRate function for making bosses last longer.
Download links for the backgrounds:
Snowbg : http://www.mediafire.com/?mgtxwimzdzm
Blizzard overlay : http://www.mediafire.com/?uqgm1z20gmd
GraphicRects are infinitely tiled, you didn't need to set the GraphicRect to 20000 for it to be infinitely seen. The (0,0,512,512) rect would've been exactly the same.
Also, if you got rid of the while(!Obj_BeDeleted(obj){ and it's corresponding closing bracket } for the blizzbullet, the bullet would do exactly the same thing! It doesn't get far enough to actually use the while loop.
I still like the tutorial <3
Nautth 2 years ago
I messed up real bed I see. Basically sliding the graphicrect is more than enough no?
And you are right about the object bullet loop. ( Another failure from me ). =(
DoubleVla 2 years ago