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Proland - Real-time planet rendering VI

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Uploaded on Nov 9, 2010

We integrated in our planet renderer Proland (http://proland.inrialpes.fr) our work on vector-based terrain rendering (see http://hal.archives-ouvertes.fr/docs/...), and the new version of our ocean rendering algorithm (see http://hal.inria.fr/docs/00/44/40/80/... and http://www-evasion.imag.fr/Membres/Er...). Finally, inspired from Outerra (http://outerra.com/), we also improved the fractal noise details, and added very basic billboard trees. Real-time capture with a NVIDIA GeForce GTX 470 at 1280x720 resolution.

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