In-Game Dragon Locomotion Testing

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Uploaded by on Dec 29, 2009

Eventually put all together in-game: Dragon Locomotion, Ragdoll Physics and Spring-Wing physics. I will only mention the most important stuff here as the details will be in the news post on moddb ( http://www.moddb.com/engines/dragengine ).

First sequence: Dragon locomotion with body tilting and feet-on-ground animator test.

Second sequence: Same as first one but from the eye-camera. Shows that using the dragon locomotion with body tilting your view stays where you want it resulting in a smooth experience.

Third sequence: Ragdoll with spring-wing in action on a slopy mountain side. Still some issues with the Bullet Physics library.

Fourth sequence: Same as the third but using the eye-camera.

Important to note for those not knowing about "Dragon View Mode" yet. This simulates how a dragon sees the world using two views one for each eye. Instead of 90 degrees as with common game characters you see 180 degrees. Besides you get other benefits as Low Light Vision.

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Gaming

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Standard YouTube License

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All Comments (3)

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  • When are you gonna make it fly?

  • very good!!congratulations..

  • Pretty clean and professional work with physics :).

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