All throws in KOFXII follow a couple rules. First, no throws can be broken (escaped after they connect), not even normal throws. Secondly, all attacks are invulnerable to throws during their start-up time. This means that even if your throw is just about to connect, if your opponent starts a very slow heavy attack, your throw will not connect and you will be hit. So keep in mind that throws (outside of combos) should be used exclusively vs an opponent is blocking.
Ah' Alright :) Guess I Expected More From A PS3/ Xbox 3Shitsy Game :3 Just became A recent Fan Of KoF, Yeah To Think About it, The Move Lists Aren't That Big :P But The Unblock able Grab , There's No Grab-Break or Anything?, It's Like using Yoda In Soulcaliber 4, Sorta Impossible Unless Your Really Pro At The Game :P, ( Unblockable grabs And Grab Breaks Are Just Theories, if There Is, I Don't Know About Them) XD
Just to enlighten you, this version of Clark doesn't have a lot of special moves compared to earlier versions. It's pretty much just his Vulcan Punch and his Command Grab (plus follow up) special. And the grab super. That's it. What else is he supposed to work with? Gotta use whatever it takes to win. If it ain't broke, don't fix it.
All throws in KOFXII follow a couple rules. First, no throws can be broken (escaped after they connect), not even normal throws. Secondly, all attacks are invulnerable to throws during their start-up time. This means that even if your throw is just about to connect, if your opponent starts a very slow heavy attack, your throw will not connect and you will be hit. So keep in mind that throws (outside of combos) should be used exclusively vs an opponent is blocking.
GenesisGamma6 2 years ago
Ah' Alright :) Guess I Expected More From A PS3/ Xbox 3Shitsy Game :3 Just became A recent Fan Of KoF, Yeah To Think About it, The Move Lists Aren't That Big :P But The Unblock able Grab , There's No Grab-Break or Anything?, It's Like using Yoda In Soulcaliber 4, Sorta Impossible Unless Your Really Pro At The Game :P, ( Unblockable grabs And Grab Breaks Are Just Theories, if There Is, I Don't Know About Them) XD
Bother1me 2 years ago
Just to enlighten you, this version of Clark doesn't have a lot of special moves compared to earlier versions. It's pretty much just his Vulcan Punch and his Command Grab (plus follow up) special. And the grab super. That's it. What else is he supposed to work with? Gotta use whatever it takes to win. If it ain't broke, don't fix it.
That's playing to win.
GenesisGamma6 2 years ago
The Moves Epsilon Was Using Were Repetitive And Kinda Cheap.
Bother1me 2 years ago
Whoa... how did the video file speed up things like that? Or did you do that to speed up the uploading?
GenesisGamma6 2 years ago