Made for Electronic Media Studio II at Carnegie Mellon University under professor Golan Levin and graduate student Craig Fahner.
This video depicts the operation of a patch made using MaxMSP using Vizzie controls. The screen is divided up into 6 sections (3 columns and 2 rows) that detect the amount of motion made in each. If the motion exceeds a threshold, then commands are sent to control audio and visual noise effects. The screen is chromakeyed and the FOGGR is used based on which sections of the screen detect motion. The controls are as follows:
• The top left portion controls nothing.
• The top middle portion (where the head is typically located) controls the amount that the chromakeyed color fades to FOGGR noise, and the probability of the FOGGR
• The top right portion controls the amount of blue (0 to 255) in the chromakeyed color
• The bottom left portion controls the amount of red (0 to 255) in the chromakeyed color
• The bottom middle portion (where the torso is typically located) controls the tolerance range of the chromakeyed color
• The bottom right portion controls the amount of green (0 to 255) in the chromakeyed color
Each section also controls a range of audio that is played, ascending from top left to bottom right (in the order listed above), motion in each section will play a range of sound from:
• 0 to 60 hz (top left section range)
• 0 to 100 hz
• 0 to 200 hz
• 0 to 400 hz
• 0 to 800 hz
• 0 to 1000 hz (bottom right section range)
respectively, based on how much motion is in each.
The purpose of this project was to experiment with both audio and visual noise, how they interact, and how they can be combined to create and interesting and involved interaction between user and computer.
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