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SFIII: 3rd Strike - Twelve [Yama] vs Gouki [PinII]

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Uploaded by on May 25, 2011

Casual set recorded 7th May 2010 at the Game Bingo Arcade.
Players: やま(TW) vs ピンII(GO)
Commentary: Shiokara & Heikichi
Originally from NicoNicoDouga

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Gaming

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  • It's stupid fanboyism and immaturity like this that prevents the fighting game community from growing. Grow up you little kids. "omg stop liking what I don't like" is a child's mentality that you should have outgrown in the 5th grade.

  • Tiers unfortunately do matter. Yama is a renowned Twelve player, likely the best, yet has this kind of difficulty against a moderately skilled Akuma. Now if this was online (on a good connection) this wouldn't matter nearly as much, as most players would not know the Twelve match-up.

    However against skilled players, lower tiers without alot of options tend to get overwhelmed. They only have a limited arsenal, and a good player can adjust to them quickly. Higher tier = more options sadly.

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All Comments (94)

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  • @manrightchea this is true sadly i play alex and im really good with him and beat people constantly online, my opponents are usually skilled at their characters but know nothing about alex which usually leads to my success, there is simply too many handicaps with twelve, being skilled with him and knowing your match up can only get u so far, parrying is always an option but no one is god like enough to parry EVERYTHING

  • Its amazing how a game after 10 years or more, makes a reappearance because of how epic it is.

    You know the 3rd Strike is what counts!

    Best fighting game ever IMO ( so sf4 fanboys please gtfo and don't comment, no time for you kids)

  • SF4 succeeded because it was an answer to what I pointed out before... It was a sole SF game released in a market that had none. Any new SF game would have fared well, as demonstrated by SF fans who all admitted that they played 4 because it was "the new SF." Not because it was good.

  • VF, Tekken, KOF, DOA, MK, Guilty Gear and SS all continued to have iterations. We got one offs like SVC Chayous and NGBC (which they really should have continued but decided to have it compete with KOF XI because it's SNKP and they're suuuuper smart). We had 2003 signal the beginning of the Doujin Fighter craze. We had games like HNK and SBX. BlazBlue was born. And yes, the Tao Fengs and Kakuto Chojins. It was just Capcom not making the games.

  • Let me explain the misconception that "3rd strike almost killed SF" further

    The only thing that really hurt Street Fighter was over-saturation. And not even in iterations. In SF-based franchises alone. The "crash" of fighting games people talk about in 2001 wasn't a crash. It was just Capcom saying "we're not focusing on Fighting Games anymore" because everything has to be a dumb initiative and people can't just read the air and make decisions when they need to be made.

  • lol "he likes the game i don't like... FUCK HIM!" derp :p

  • @xRisingForcex I could write a whole paragraph but I'll stick to this factual equation.

    fighting game developed by Capcom + great marketing =/= good fighting game

    What that means is that even if what you just said was true, it still doesn't make SSF4 a very good fighting game lol, just a very influential onle. It only takes a big name to make dog shit worth something.

  • @kugashira101 um sf4 brought the fighting game genre back from the brink of death and single-handedly sparked the chain reaction that would ultimately push the fgc into the limelight. that you can catch evo via g4tv is largely due to the new blood sf4 recruited and the huge public interest it generated

  • SF4 is a game made for casuals and scrubs.

    King of Fighters 13, 3rd Strike and Super Turbo are made for real fighting game fans.

    Keep playing your baby games you stupid little mashing fucks.

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