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Lowpoly GameCharakter

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Uploaded by on Jun 4, 2009

Hi there,
this is a new Lopoly Model Test. Of course with some detailed baked Normalmapping.
I've tried to create a convincing Skin Shader. An there is also a pretty simpel rig. Just watch and enjoy it ;-)

greetings

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Uploader Comments (ndee85)

  • What gameEngine you are using?

  • @samsite84

    This is the Blender internal GameEngine

Top Comments

  • WTF how do you make such smooth bone motion

    when i weight paint it comes out shitty

  • i want to see the bone heat

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All Comments (64)

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  • @ndee85 i was wondering how tyou did the arms .. doyou extrude or make a diffrent part and if you make a diff parthow do you connect them?

  • @DungeonSoftware

    I assume that ur trying to change it in game engine... and the answer for that is:

    you can't, but you can replace it by adding an edit object actuator and click on add object and then click on replace mesh and chose ur mesh (in ur case the cube or whatever you called it).

  • can someone could tell me how I can transform a plane into a cube?

  • Really nice job

  • Very Good, so, what textures type you use?

    Tks..

    

  • @TechXMarine :D haha lol! didnt check the date or anything, just browsing through videos :)

  • @GameDesignGuru *2Years ago* really? your replying to a 2 year old comment?

  • @TechXMarine it all has to do with the topology of the character model. If it is modeled poorly (in other words if there are too many triangles, deformed quads, stretched quads, vertexes with 5 lines extruded), then it wont deform correctly. Characters are very complex, and must be modeled professionally to get any realism out of animation. Thats where I give kudos to ndee well done sir :)

  • very nice. looks team fortress 2-ish

  • Nice!!!

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