Modified Crysis POM shader to generate silhouettes and use anisotropic filtering (the later works perfectly. Download in thread). Unfortunately the code is unfinished, there are UV mapping issues that need to be addressed; the silhouettes only work as though texture tiled once. Therefor it cannot tile. I need to setup the silhouette clip planes at the edge of the surface affected, which I haven't been able to figure out. I don't even know if it's possible -.-
Anyway, excuse the really bad compression, due to low system resources (namely HDD space) and time constraints, I had difficulty getting any better. I might make another one and replace this one with better compression if I get the time.
Please be aware that the map is a WIP map that I'm working on. It's incomplete. The lighting atmosphere was also removed in order to better showcase the POM effects; the lighting is normally much darker.