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Crysis - Parallax Occlusion Mapping with Silhouettes.

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Uploaded by on Dec 17, 2009

Thread - http://crymod.com/thread.php?threadid=57274

Modified Crysis POM shader to generate silhouettes and use anisotropic filtering (the later works perfectly. Download in thread). Unfortunately the code is unfinished, there are UV mapping issues that need to be addressed; the silhouettes only work as though texture tiled once. Therefor it cannot tile. I need to setup the silhouette clip planes at the edge of the surface affected, which I haven't been able to figure out. I don't even know if it's possible -.-

Anyway, excuse the really bad compression, due to low system resources (namely HDD space) and time constraints, I had difficulty getting any better. I might make another one and replace this one with better compression if I get the time.

Please be aware that the map is a WIP map that I'm working on. It's incomplete. The lighting atmosphere was also removed in order to better showcase the POM effects; the lighting is normally much darker.

  • likes, 6 dislikes

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Uploader Comments (MoonlightArtist)

  • @LouSaydus Of course tessellation makes POM obsolete, and any engine that uses DX11 should be using that instead. But CryEngine2 doesn't support it now, does it? :P

    This is the next best thing (ok maybe not, DX10 tessellation could theoretically work, but I haven't tried it yet).

    In any case, I never fixed the UV issue, so this is still just a test.

Top Comments

  • I just literally stared at a brick wall for 2 minutes. -_-

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All Comments (102)

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  • If u use these textures in games u need like 800 Terabyte of video ram to process lol.. 

  • how did u make the changes in real time?

  • @JorgsnewYTaccount But that is one goddamn pretty wall....

  • @MoonlightArtist Why did every body vote LouSaydus's comment down and get it hidden? All he was doing was giving his opinion. Looks like i gotta do the 'Vote up/refresh page' technique so i can get his comment out of the negitives and allow people to see it.

  • how can parallax mapping give the illusion of actual geometry on the bricks? I thought stuff like that was only possible with tessellation.

  • the uploader comment........makes no sense o.O

  • would anyone be willing to teach me pom? ;d

  • @JorgsnewYTaccount But it's a very pretty brick wall :p

  • @JorgsnewYTaccount But that's one perdy wall!

  • Imagine this... In minecraft...

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