Crysis - Parallax Occlusion Mapping with Silhouettes.
Uploader Comments (MoonlightArtist)
Top Comments
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I just literally stared at a brick wall for 2 minutes. -_-
Video Responses
All Comments (102)
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If u use these textures in games u need like 800 Terabyte of video ram to process lol..
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how did u make the changes in real time?
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@JorgsnewYTaccount But that is one goddamn pretty wall....
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@MoonlightArtist Why did every body vote LouSaydus's comment down and get it hidden? All he was doing was giving his opinion. Looks like i gotta do the 'Vote up/refresh page' technique so i can get his comment out of the negitives and allow people to see it.
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how can parallax mapping give the illusion of actual geometry on the bricks? I thought stuff like that was only possible with tessellation.
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the uploader comment........makes no sense o.O
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would anyone be willing to teach me pom? ;d
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@JorgsnewYTaccount But it's a very pretty brick wall :p
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@JorgsnewYTaccount But that's one perdy wall!
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Imagine this... In minecraft...
This comment has received too many negative votes show
tessellation makes this pointless imo. Sure, it's interesting but it's bad tech to develop something that is already obsolete. tessellation is surely more calculation intensive than this technique.
LouSaydus 1 year ago
@LouSaydus Of course tessellation makes POM obsolete, and any engine that uses DX11 should be using that instead. But CryEngine2 doesn't support it now, does it? :P
This is the next best thing (ok maybe not, DX10 tessellation could theoretically work, but I haven't tried it yet).
In any case, I never fixed the UV issue, so this is still just a test.
MoonlightArtist 1 year ago 11