Here's me last demo reel for 2009.
I use Zbrush, Maya and Photoshop.
Dragon : I create a base mesh in Maya then sculpt in Zbrush. After that I do a lighting and rendering in Maya then paint it over in Photoshop.
Knight, Kitsune : Basiccly it the same work process but I bake a Normal map(using Xnormal) and then work in Maya for retopology. Most of texturing I paint in Photoshop but I baked a material from Zbrush to texture and use them as a base texture. This process save a lot of time and can help guiding when painting a texture.
Gnome, Mask guy and Ship : Modeling in Maya and Texturing in Photoshop
Cyclop : Modeling, Rendering, Lighting in Maya and Texturing and paint over in Photoshop.
Check my other work at www.zebracan.com
Hey very nice models man really are their any good books or websites you would recommend ?
Twonzeey 1 month ago
@Twonzeey Thanks for your comment.
For modeling book, I would recommend Zbrush by Scott Spencer.
It is a good book for Zbrush learning.
For the website, maybe cgsociety, try participate in any of theirs challenge.
:)
ToykoF 1 month ago
Wow you should be a gaming designer
FLYkargo 2 months ago
@FLYkargo Thanks!
But after working in the game industry for a while, I think I will stick to the game art department.
The designing part is totally different than what I do and what I can do.
Cheers,
ToykoF 1 month ago
AWESOME! are these rigged ? for sale?
comsii 3 months ago
@comsii Thanks for your comment.
I riged all the character but just for poseing only.
Not good rigging enough for sell yet.
ToykoF 3 months ago