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Complex - Eliminate Pro Map Idea

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Uploaded by on Mar 10, 2010

Sorry I haven't uploaded in a while! I've been pretty busy with school and stuff... but I finally got enough time to make another map! I know I said I'd do another space-themed map, but with the announcement of co-op mode coming soon I thought I'd make a map better suited for co-op/team matches (when they arrive).
Complex (as in "apartment complex", not "this is very complex") is a large facility with several smaller rooms that connect via elevators, skyways, and ramps. Most of the floor is covered in that electric-plasma stuff I used in my Orbit map, so players will have to stay on the walkways to avoid getting killed. There are two major skyways with barriers along the sides (like in my Outpost map) which surround the majority of the map. There is cover everywhere, but I tried to design it so that it will still be a fast-paced game. Besides that, there isn't much else to describe about it. Just watch and enjoy!

This map was made using Google Sketchup, so the controls are a little screwy. Bear with me.

My Plus+ ID is Zigma, add me if you want.

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Gaming

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Standard YouTube License

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All Comments (20)

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  • It is possible to remake it as a quake map and then upload it to their website

  • Great idea for iPad

  • Too big but great idea if only it was possible might be on the iPod/iPhone 4th generation 32g

  • Too big for iPhones/iPod touch's to process

  • It looks more like an obstacle course than fighting arena--

    There are too many little "nooks and crannies" for people to camp/hide in

  • too big

  • It's way to big

  • little too big dontcha think?

  • This's a team deathmatch only map. It's really damn good, but waaay too big for regular deathmatch or co-op, and if it was CTF, gravity hooks would just be too OP because you could just sling to the second floor, then to the ceiling, then crawl toward the flag, get it, and crawl back. If the flag was in a building with only one entrance, however...

  • Pure. Awesome

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