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Uploader Comments (WorldofLevelDesign)
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All Comments (19)
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i have stupid problem. In steam i have Orange Box, and Left 4 Dead 2 ... but in browser where we can found a textures, I haven't any road textures. How can i fix that?
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I suggest using a road of 384 units wide,it fits more realistically.
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FAKE DAT CURV! 10:35
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Thanks dude thats a big help. Roads where the the only thing i did not no how to do.
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@roninsmine yeah, but regularly, it would rotate w/o snapping to some type of rotation field. i figured out its in the 2d options to set the default rotations by 15degs.
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@iamstormtrooper didn't he just use the texture rotation field (sorry not a hammer user) to rotate the texture?
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A little confused here: In the video you say the size of a two lane road is 256 and a four lane would be 512, while it does work some of the bigger vehicle's (the bus, semi-trucks etc) have problems fitting. Also I found that in a example map provided by valve (Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\zoo_urban_01.vmf) the size of a two lane road is 512 not 256. I was just wondering if there is a reason besides the scale of your scene or the pros in it to use one size or another?
thacorpser 10 months ago
@thacorpser 256 and 512 are base values you can use to create your roads. Sometimes you'll have to increase those values to a larger number. 256 and 512 are good values to start with, but they will vary based on your design.
WorldofLevelDesign 10 months ago
actually i think u made the lanes too narrow compared to the size of a car or person. IRL, theres plenty of spaces on either side of a lane with a car in it for people to walk through..
perfecttrunks2000 1 year ago
@perfecttrunks2000 All depends on the road. 256 (2 lane), and 512 (4 lane) are average values to start with. Not all roads fit the template but having a starting off point that you can modify is whats important.
WorldofLevelDesign 1 year ago