How to Create Roads 1/8: Basics, Intersections and Adding Realism Using SourceSDK/AuthoringTools

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Uploaded by on Jan 10, 2011

All 8 Parts of Creating Roads can be found here: Start from the beginning

http://www.worldofleveldesign.com/categories/sourcesdk-authoringtools/creatin...

How to Create Roads in Hammer Source is 8-part series covering various beginner and advanced techniques on creating roads.

Part 1 is focused on:

Road Dimensions and Scale
How to Create Basic Roads
How to Add Realism to Your Roads
Human Reference Scale
Creating Simple Roads and Intersections

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Gaming

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Uploader Comments (WorldofLevelDesign)

  • A little confused here: In the video you say the size of a two lane road is 256 and a four lane would be 512, while it does work some of the bigger vehicle's (the bus, semi-trucks etc) have problems fitting. Also I found that in a example map provided by valve (Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\zoo_ur­ban_01.vmf) the size of a two lane road is 512 not 256. I was just wondering if there is a reason besides the scale of your scene or the pros in it to use one size or another?

  • @thacorpser 256 and 512 are base values you can use to create your roads. Sometimes you'll have to increase those values to a larger number. 256 and 512 are good values to start with, but they will vary based on your design.

  • actually i think u made the lanes too narrow compared to the size of a car or person. IRL, theres plenty of spaces on either side of a lane with a car in it for people to walk through..

  • @perfecttrunks2000 All depends on the road. 256 (2 lane), and 512 (4 lane) are average values to start with. Not all roads fit the template but having a starting off point that you can modify is whats important.

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All Comments (19)

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  • i have stupid problem. In steam i have Orange Box, and Left 4 Dead 2 ... but in browser where we can found a textures, I haven't any road textures. How can i fix that?

  • I suggest using a road of 384 units wide,it fits more realistically.

  • FAKE DAT CURV! 10:35

  • Thanks dude thats a big help. Roads where the the only thing i did not no how to do.

  • @roninsmine yeah, but regularly, it would rotate w/o snapping to some type of rotation field. i figured out its in the 2d options to set the default rotations by 15degs.

  • @iamstormtrooper didn't he just use the texture rotation field (sorry not a hammer user) to rotate the texture?

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