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Subsurface Scattering

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Uploaded by on Jun 15, 2007

This is a demonstration of a 3D computer graphics technique called subsurface scattering. When light hits real surfaces like wax, milk, and skin it will bounce around for a while before reflecting back. This technique allows these translucent materials to appear more realistic when we try to recreate them with a computer.

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  • use Blender 3d its free and has all these options

  • doesnt maya have a built in SSS option?

    even lower end API s seem to have SSS

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  • @DDrack1 hah no, blender is crap.

  • Hi, can you tell me where I can download the sss shader?? I use maya. Thanks

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