This is a demonstration of a 3D computer graphics technique called subsurface scattering. When light hits real surfaces like wax, milk, and skin it will bounce around for a while before reflecting back. This technique allows these translucent materials to appear more realistic when we try to recreate them with a computer.
use Blender 3d its free and has all these options
DDrack1 3 years ago 4
doesnt maya have a built in SSS option?
even lower end API s seem to have SSS
lordvisionz 3 years ago