MassFX Tutorial01_2_720p.avi

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Uploaded by on May 5, 2011

2nd part of a 3 part tutorial, covering creation of a chain linked demolition ball demolishing a script generated brick wall. eventually the scene is rendered using mental ray renderer includes mrsun, mrsky, depth of field and motion blur setup.

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Uploader Comments (gmpdesigns)

  • How come nothing happens for me, when I click the "play" button in the Mass FX toolbar? :( I did follor this video as shown.

  • @Deagle39688 Check you have the correct version of PhysX Installed. Create a test scene, with a ball as a dynamic object. See if the ball moves or falls to ground. If it does not wor, then it is usally because of the PhysX Plugin Version.

  • @gmpdesigns also, check that the links are not in a group

  • thx, nice and clear.

  • @sunmommylove thank you

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All Comments (13)

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  • Liam is Gay.

  • The spring coils up and jumps away form the non-moving ring. This happens no matter what the settings (for the step/solver it.) what should I do?

  • @gmpdesigns What if I wanted to make to bricks 'stick' to each other a bit?

  • if i don't wana use the script, how can i do it, because if i create my own bricks i convert to rigid dynamic and when i simulate the brick explodes?

  • thanks for the time to give us this tutorial i apreciate it

  • @gmpdesigns

    Hmm I made some googling(which I should've done in the first place) and found out that Thinking Particles overwrites or messes up some .dll files. I uninstalled TP and now it worked.

    After almost 9 hours of rendering, this is what I managed to make: /watch?v=0GTBxoIuRjw

    Thanks for the help and awesome tutorial. :)

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