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GLEED2D Tutorial 3 - Using Levels created in GLEED2D (Part 2/4)

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Uploaded by on Jul 6, 2009

This is a video tutorial of GLEED2D, a generic, non-tile-based level editor for 2d games, written in XNA Game Studio.
More information on the official website http://www.gleed2d.de

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  • @xnaGames That depends on how you write your own engine. Managing your resources so they won't get loaded twice isn't very hard.

  • Hold on, if i have 10 items, all pointing to the same texture but in different places, will the texture load 10 times or just one?

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