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ITB Realtime GLSL Afterburner/Exhaust Plume Shader

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Uploaded by on Mar 23, 2008

This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from Genetica, but i've tinted it blue. Bloom is done by applying a gaussian blur to a 128x128 rendertarget.

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Film & Animation

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Standard YouTube License

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Uploader Comments (imjinc2k)

  • you mean

  • I don't know who spamflagged your other comment, but I cleared it.

  • can i have the source

  • Can I see what you're working on?

  • you mean as in my projects??

  • Yes.  Post a video of what you're working on, what you intend to use the effect for, and I'll consider it.

Video Responses

This video is a response to XNA HLSL Thruster Effects
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All Comments (5)

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  • whoah dude, i aint got anything to show. I inted to use this effect for a broken gas pipe

  • so can i have source please

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