Watch in awe as I demolish an entire city block! :D ~2700 physics bodies interacting at once.
This is rough camera footage, strung together in 30 second intervals, so you may notice some jump cuts along with the 5fps framerate from so many physics interactions being calculated at once. These jump cuts are because of FRAPS, not because of any glitch with the physics calculations, which ran smoothly.
beautiful work, Chris!! You should make the objects non-phys and leave the ruins explorable :D
Stonehawk 1 year ago
@Stonehawk Unfortunately that's not possible to do a physics simulation and then leave it in a static position.
chrisw10 1 year ago