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NeoAxis Engine - Archar Game Weapon Testing

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Uploaded by on Jan 27, 2009

This is a production video of a new game I am working on. It's called Archar - http://archargame.binxalot.com is the production tiki. In the video I'm testing some of the weapons, the first one is the scrapinator - which is a spring loaded gun which cranks and shoots metal pellets, the next is the click bomb which is a wind up grenade type weapon, a throwing knife, crossbow, and flame wand (for firethrowing). There's numerous kinks in all the weapons, but for only 3 months into development this is coming along pretty dandy imho.

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Gaming

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Uploader Comments (Binxalot)

  • Через чёр открыте пространства, где помещения?

    Где световая шашка?

  • I'm not sure what you're asking exactly, i tried to translate what you wrote. My best guess is that you're asking about the light source. I'm using a light map on the mesh of the landscape, and then I'm using 1 dynamic hardware light in the map editor to light the entire scene. That light is the one giving the blue hue to the scene.

  • Yeah, the video conversion lost a lot of gamma, in game it's brighter and everything is visible. I used camtasia software to record the video.

    For the poker it's a two materials on 1 mesh, so there is a base wand and the wick, and then there is another mesh overtop of the wick with a TGA flame texture set to not receive lighting set to alpha add. I think my video card might be adding to the glow a little, its a xti radeon x1650 pro.

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  • msry whats neoAxis engine? you make games it iwth or whaT?

  • good, but too dark.

    what did you use for the glow of the poker

    and what did you use for the capturing of the video?

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